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Can't Kill Me
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 Can't Kill Me
 Arbites Build - Warhammer 40k: Darktide 

 Can't Kill Me
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
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Power Output
[76/80]%
Penetration
[76/80]%
Crowd Control
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
-
-
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Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
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-
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Curios

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Scrap of Scripture
Transcendant
Scrap of Scripture
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Gilded Mandible
Transcendant
Gilded Mandible
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
+2-5% Health
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Gilded Inquisitorial Rosette
Transcendant
Gilded Inquisitorial Rosette
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+7.5-30% Toughness Regeneration Speed
+2-5% Toughness
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Talent Tree

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Description

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Barely any idea what I'm doing but this build allows me to not die on Auric level missions.

1 day ago