Logo
Games
Lantern
noosphere skitarii god
Anti-Special
Anti-Elite
Allrounder
 noosphere skitarii god
 Skitarii Build - Warhammer 40k: Darktide 

 noosphere skitarii god
 Skitarii Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
weapon container top
Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
weapon container middle
Penetration
[76/80]%
Finesse
[76/80]%
Critical Bonus
[76/80]%
Cleave Efficiency
[76/80]%
Damage
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Riposte

Riposte

+16% Critical Chance for 4s on successful Dodge.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

weapon container bottom
weapon container top
Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
weapon container middle
Ammo
[76/80]%
Reload Speed
[76/80]%
Arc Efficiency
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

+4% Close Range damage on Repeated Hit. Stacks 5 times.

No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+2-5% Health
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Max Stamina

+7.5-30% Toughness Regeneration Speed
+2-5% Health
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider

Description

Divider

All Rounder, built around Noospheric Command , spam to 0 constantly no using blitz , flexible, adaptive, and simple. AUTO MARK IS LOWK REQUIRED TO BE HELLA GOOD 

Branx Mk XI Paired Transonic Blades - Horde clear, crit farming for a bit extra capacitance and applying electrocute + brittleness, melee elite engagements (carapace/maulers), can be used as primary or to just save ammo for arc rifle, use for better mobility compared to weapons such as arc maul but better horde clear then combat blade.

Branx Mk IV Arc Rifle - Best damage dealer ATM, constantly having highest damage of my team every game with this, use for high density engagements, applying brittleness, spamming on bosses for easy consistent damage, picking off ranged enemies.

CURIOS - Tough, tough, stam (Toughness cuz it’s good, stamina for more mobility, defense, and more to spend for damage and regain from talents

toughness regen to buff resurgence, health for survivability(might be overkill due to constant toughness regen), some gunner resistance in higher pressure situations and stamina regen.

POWER OVERLOAD (team buff)  OR FLENSING PROTOCOL (self buff) ???

Power Overload (TEAM FOCUSES BUT STILL DECENT FOR SELF)

Pros - Team wide buff and scaling, extra damage, TDR, capacitance, electro field provides extra protection and more damage 

Cons - Less consistent, shorter bursts of power, requires sticking with team, less personal damage earlier on w/melee, depends on enemy density and may require buff tracking to efficiently utilize 

Overall - PROBABLY better for higher havocs and rewards team play with slightly less damage, however arc rifle is simply so good it probably  wouldn’t be an issue. many above cons are negated by density of engagements, having a good team, timing overloads for value. Transonics less of a focus, mainly to save ammo and clear hordes. Power overload works with arc maul as well.

Flensing Protocol (SELF FOCUSED)

Pros - More crits + melee speed = more capacitance = more noospheric commands (potentially more damage NEEDS TESTING), more consistent buffs such as toughness, TDR, DMG, and ATK speed more upfront. Depends on how aggro and well you play, don’t need to depend on team.

Cons - Less team buffs, more selfish, punishes mistakes harder, requires more skill and meticulous play (i can’t do it cause i’m not good enough and lazy)

Overall - May outperform if ur really good and ur team stinks. Provides damage for both transonics and arc rifle

 

10 hours ago