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 The Double Dipper
 Hive Scum Build - Warhammer 40k: Darktide 

 The Double Dipper
 Hive Scum Build - Warhammer 40k: Darktide 

By gir489

Class

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Weapons

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Atrox Mk VII Tactical Axe
Transcendant
Atrox Mk VII Tactical Axe
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Penetration
[76/80]%
Finesse
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Agile

Agile

Refreshed Dodge Efficiency on Weak Spot Hit. +10% Melee Weakspot Damage.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Branx MKII Needle Pistol
Transcendant
Branx MKII Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Ghost

Ghost

Immune to Ranged Attacks for 1.20s on Weak Spot Hit.

Hot-Shot

Hot-Shot

Weak Spot Hits gain 50% Cleave.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
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Talent Tree

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Stimm Lab

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Description

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"UP! You're slowing us down!"

The purpose of this build is to always have a stim available (up). When you first start, inject yourself with the stim. That will put the stim on cooldown, but not your pack. When you first engage the wave, deploy your pack. The pack should give you 50% cooldown which will bring the pack to half ready after the 15 seconds are up from the pack. After that, inject yourself with the stim for another 15 seconds of max attack speed. You should be able to repeat this pack -> stim -> pack -> stim so long as you pay attention and deploy it properly. 

Deploying your pack will put the stim on cooldown if it's not already, but it won't reset it if it's already on cooldown. You have to exploit this behavior to keep the timings correct.

3 hours ago