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Bleed, Burn, Brittleness
Anti-Special
Anti-Elite
Anti-Boss
 Bleed, Burn, Brittleness
 Veteran Build - Warhammer 40k: Darktide 

 Bleed, Burn, Brittleness
 Veteran Build - Warhammer 40k: Darktide 

By Ozic

Class

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Weapons

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Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Lacerate

Lacerate

4 Bleed Stacks on non-Weak Spot Hits.

Uncanny Strike

Uncanny Strike

Hitting an enemy's weakspot applies 8 stacks of 2.5% Brittleness. Duration 5 seconds. 16 max stacks.

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Accatran Mk XII Recon Lasgun
Transcendant
Accatran Mk XII Recon Lasgun
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Ammo
[80/80]%
Collateral
[60/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

Deathspitter

Deathspitter

+6.5% Strength for 3.5s on Close Range Kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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Talent Tree

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Description

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you need good movement and positioning to play. This Build not just can apply max-stack Bleed and Burn in less than 2 seconds but can also push those two DoT (Damage over time) effects much further thanks to the easily applied 40% Brittleness, the +27% to +34% damage intake from Focus Target and ALL the base-damage talents in Vet's tree (All these buffs and debuffs also benefit DoTs). Purpose in kit is anything EXCEPT clearing hordes (we'll get to that later). IF YOU WANT TO TAKE Field Improv, Out for Blood, Shout's 2nd modifiers or any other talent node then drop Focused Fire OR Trench Fighter Drills. I'll explain my choice on some questions that you may ask below:

_Why Fire Team instead of Survivalist?: 1% ammo per 5s on Mark XII Recon is like 10ammo/5sec? which can barely kill a Trapper, meanwhile 7.5% dmg is not just dmg to your attacks but also your DoTs effects which is 80% of this build's power

_Why Frags as Blitz?: Mark III knife has only 1 attack that can hit more than 2 enemies and it's Light-4, plus its short reach and low stagger power makes this mark of combat blade in particular not very good into hordes. Frags majorly cover this weakness, those not killed by frags are either softened to half-HP or at least staggered so you can get close to or far away from them

_Why no Agile Engagement?: kills coming from DoTs don't proc this talent AND by the time you've fully stack DoTs and debuffs on target, this buff only has 3.5 seconds uptime remaining at best

_Why dump stat on Recon Lasgun is Collateral instead of Mobility?: Collateral only improves stagger power on this gun and at 80% this gun will stagger enemies you DON'T want to stagger (staggered gunners will duck, accidentally avoiding your headshots) while not stagger enemies you want to stagger (except maybe Hounds but you can kill them super easy with Recon anyway). Meanwhile Mobility is good cause you'll be reposition a lot thanks to the combat blade having no stagger power and also to proc Skirmisher

_Should I Rending Strike?: you would only need this if you want to use your range on Crushers, which is totally a waste since your Combat Blade in this build can easily kill them with the Special + Light combo spam. This 10% rending does almost nothing on non-Crusher targets. Also flat 25 toughness is a lot better

 

8 hours ago