The Mk VI series is an evolutionary offshoot of the Mk IV, so beloved of the Elysian Drop Troops. The improved rate of fire from its more efficient charge pack comes at the expense of stopping power.
Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire.
High Capacity
A ranged weapon with increased ammo capacity.
Stats
Ammo
Weapon's Ammo capacity.
Magazine Size: [100 - 200]
Ammo Reserve: [400 - 1000]
Collateral
Increases the Weapon's Stagger, Impact and Suppression.
Stagger vs Flak Armoured: [0.84 - 1.17]
Stagger vs Flak Armoured: [0.84 - 1.17]
Stagger vs Unyielding: [0.84 - 1.17]
Stagger vs Unyielding: [0.4 - 0.6]
Stagger vs Maniacs: [0.2 - 0.3]
Stagger vs Maniacs: [0.4 - 0.6]
Weapon Stagger: [1.25 - 1.75]
Damage
How much damage the weapon inflicts.
Damage vs Unarmoured (Near): [0.84 - 1.17]
Damage vs Unarmoured (Far): [0.62 - 0.89]
Damage vs Infested (Near): [0.84 - 1.17]
Damage vs Infested (Far): [0.62 - 0.89]
Damage: [47.5 - 62.5]
Mobility
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Sprint Speed: [-0.2 - 0.8]
Moving Spread: [26.87 - 25.5]
Dodge Distance: [0.89 - 0.96]
Dodge Limit: [3 - 4]
Dodge Speed: [1.05 - 1.15]
Stability
Affects Recoil, Spread and Sway after firing the Weapon.
Recoil: [0.09 - 0.03]
Moving Recoil: [0.06 - 0.02]
Recoil: [0.03 - 0.01]
Moving Recoil: [0.04 - 0.02]
Spread: [26.15 - 23.97]
Sway: [5.47 - 0.79]
Actions
Primary Action
Hip Fire • Fully automatic
Shooting swiftly at the expense of some accuracy.
Secondary Action
Aim Down Sights • Fully automatic
Aim Down Sights for better targeting.
Special Action
Torch
Turn on or off the weapon mounted torch. Useful in dark areas.
Damage Tables
Available Blessings
Deathspitter
+5-6.5% Strength for 3.5s on Close Range Kill.
Tiers:
Dumdum
+4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.
Tiers:
Headhunter
+3.5-5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Tiers:
Hit & Run
Immune to Ranged Attacks for 0.7-1s on Close Range Kill.
Tiers:
Infernus
+1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).
Tiers:
Punishing Salvo
+35-50% Weakspot Damage on Second, Third and Fourth shots in a Salvo.
Tiers:
Speedload
+7-10% Reload Speed for 3 seconds after Close Kill. Stacks 5 times.
Tiers:
Stripped Down
Gain Ranged Attack Immunity while sprinting with over 50-80% Stamina.
Tiers:
Sustained Fire
+14-20% Damage on Second, Third and Fourth shots in a Salvo.
Tiers:
Available Perks
+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+5-10% Reload Speed
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Weapon Preview
Weapon Name: Accatran Mk VId Recon Lasgun.
The Accatran Mk VId Recon Lasgun is a Weapon that can be found in Darktide, Warhammer 40k. The weapon barely has any recoil, shoots insanely fast and has a big magazine/ battery. However, the fast rate of fire comes at the expense of stopping power.
Accatran Mk VId Recon Lasgun Weapon - Darktide
Iron Sight Accatran Mk VId Recon Lasgun - Darktide
Accatran Mk VId Recon Lasgun Example
Frequently Asked Questions
At which level does the Accatran Mk XII Recon Lasgun unlock for the Psyker in Darktide?
The Accatran Mk XII Recon Lasgun unlocks for the Psyker at level 13.
At which level does the Accatran Mk XII Recon Lasgun unlock for the Veteran in Darktide?
The Accatran Mk XII Recon Lasgun unlocks for the Veteran at level 11.
At which level does the Accatran Mk XII Recon Lasgun unlock for the Zealot in Darktide?
The Accatran Mk XII Recon Lasgun unlocks for the Zealot at level 17.