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My beloved said I can turn you inside out (soul-blaze/melee crit psyker build)
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Allrounder
 My beloved said I can turn you inside out (soul-blaze/melee crit psyker build)
 Psyker Build - Warhammer 40k: Darktide 

 My beloved said I can turn you inside out (soul-blaze/melee crit psyker build)
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Covenant Mk VIII Blaze Force Greatsword
Transcendant
Covenant Mk VIII Blaze Force Greatsword
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Warp Resistance
[60/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

Blazing Spirit

Blazing Spirit

Enemy gains 4 Stacks of Soulblaze on Critical Hit.

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Kantrael Mk X Heavy Laspistol
Transcendant
Kantrael Mk X Heavy Laspistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Ghost

Ghost

Immune to Ranged Attacks for 1.20s on Weak Spot Hit.

Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Talent Tree

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Description

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psychosis maxing 

The blaze force sword is just a very good weapon, and since it has innate soul-blaze on crits you can benefit from the perks, and with deflector you can tank even demon-hosts without a sweat.

the heavy las-pistol is a solid option, but you can swap it out for a staff/revolver if you prefer those options.

besides that the whole point of this build is to reach high peril, kill everything and if you really wanna mess up a hoard pop Scier's gaze and simply swing at head level to have near infinite uptime on it to keep ramping up your damage, as long as there's heads to lop off you can keep quelling peril enough to not overload. 

Crystaline will can be swapped out on preference, its mostly there cause you can use it as an emergency massive AoE clear but if you'd rather not you can take lighting speed + warp expenditure.