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The Sunfire Fusilier - Plasma Gunner Build
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 The Sunfire Fusilier - Plasma Gunner Build
 Skitarii Build - Warhammer 40k: Darktide 

 The Sunfire Fusilier - Plasma Gunner Build
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Lawbringer Mk IIb Power Falchion
Transcendant
Lawbringer Mk IIb Power Falchion
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Cranial Grounding

Cranial Grounding

Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.

Wrath

Wrath

40% Cleave on Hit. Stacks 5 times.

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M35 Magnacore Mk II Plasma Gun
Transcendant
M35 Magnacore Mk II Plasma Gun
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Charge Rate
[70/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Thermal Resistance
[70/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Blaze Away

Blaze Away

+8% Strength for every shot fired during continuous fire. Stacks 5 times.

Gets Hot!

Gets Hot!

Critical hit chance scales by your current heat level up to +10%. Also increases critical ranged attacks damage by +10%.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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Plasma Gunner Backliner -  "The sun does not chase its target. Neither do I."

Doctrina Solaris — sanctioned by the Sacred Forge as an offering of controlled combustion

The Plasma Gun - A righteous piece of radiant artillery, a crit machine thanks to Servo-Sinew Surge Piercing Sight and Gets Hot!. Light spam is still mainly the best way to use it thanks to Blaze Away and dump stat is an even split between thermal resistance and charge rate allowing you to get 1 shot off extra before overheating that you normally wouldn't with a pure thermal resistance dump stat. Gunsmith is mandatory so you never have the reload that baby, the rite must not be interrupted by mechanical delay; the sun does not pause to reload.

Auto-Aim - your Sunfire Doctrine made manifest, the weapon's own cogitator surpassing even a Veteran's aim when brought to bear on Crushers and bosses. Still best to only shoot till overheat then swap to sword as the drain is NOT paused when cooling down the gun. No problem most threats find resolution within six to eight sanctified weakspot discharges to the cranium.

Personal Bubble Shield - The Omnissiah's own grace, rendered cooldown-only by decree Sacred Fatsharks most recent revision. Great for revives and while shooting in Advanced Combat Doctrines, probably still worse then servo skull and that is still a option here but this feels more thematic and improves your niche as the anti gunner on the team. 

Power Falchion - the secondary rite, drawn when the primary instrument requires its cooling period. Light spam while energized will deal with most hordes with the occasional heavy for the armor too close to shoot. I like blessings that apply even when not empowered like Cranial Grounding, and Wrath means no need for nodes such as Adaptive Combat Calibrationor Shockline Breach Protocol

Flensing - The correct keystone for this rite due to crits and only using 25% of a capacitance to top up wih Enhanced Capacitance Protocols. Also cooldown is rarely an issue with Advanced Combat Doctrines ammo is so the other keystones are not very necessary as well as capacitance gain nodes such as Augmented Power-Cycle and making Galvanized Coating a non issue. The sun need not hasten. It need only endure until the purge is complete.

15 hours ago