Firing an energized ball of hydrogen-based plasma along a linear electromagnetic accelerator, plasma guns are deadly, if prone to dangerous overheating.
A high-powered weapon with greatly improved damage output.
This weapon can be charged to deliver a more powerful attack. The higher the charge level, the more damage is inflicted.
Weapon's Ammo capacity.
How fast the Charge Attack charges.
How much damage the weapon inflicts.
Measure of the Impact and Stagger inflicted on enemies.
Use of this weapon generates Heat. The higher the Thermal Resistance value, the less Heat is generated with each attack.
Shooting swiftly at the expense of some accuracy.
Charge the weapon for increased damage.
Quickly decrease either the wielder's Peril or the weapon's Overcharge (as appropriate).
+8% Strength for every shot fired during continuous fire. Stacks 5 times.
+60% Heat generation on Critical Hit.
Critical hit chance scales by your current heat level up to +10%. Also increases critical ranged attacks damage by +10%.
+25% Toughness on Elite Kill.
Increased Charge Speed scaling inversely with Heat Level.
Gain between 5% and 25% Crit Chance based on charge level when firing.
Up to +20% Strength scaling with Heat Level.
Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
4%Charge Speed on low Overheat. Stacks up to 5 times.
The M35 Magnacore Mk II Plasma Gun unlocks for the Veteran at level 16.