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Vanguard Ingressor
Allrounder
 Vanguard Ingressor
 Skitarii Build - Warhammer 40k: Darktide 

 Vanguard Ingressor
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arc Maul
Transcendant
Branx Mk III Arc Maul
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Penetration
[80/80]%
Arc Efficiency
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Damage (Elites)
Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Branx Mk XI Phosphor Blast Pistol
Transcendant
Branx Mk XI Phosphor Blast Pistol
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Ammo
[80/80]%
Penetration
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Infernus

Infernus

5 Burn Stack(s) on Critical Hit to a maximum of 15 Stack(s).

Surgical

Surgical

+10% Critical Chance for every 0.33 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Block Efficiency
+6-12% Stamina Regeneration
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Talent Tree

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Description

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The Skitarius Vanguard Ingressor is comfortable and capable in any situation, and in any position while pushing through walls of armor, sniper/gunner entrenchments, and hordes of walkers. The Branx Mk XI Phosphor Blast Pistol is used to hit beefier targets and specials as they come, and burn bosses along side the servo skull. The Branx Mk III Arc Maul is used for swiping around mixed hordes, crowd controlling with increased impact and arc special attack, and crushing in the skulls of crushers and other carapace. Our servo skull Noospheric Command burns down anything we look at and tag (best when combined with an auto tag mod like "Dog Whistle" on the Nexus...you can also set it to reacquire and therefore burst fire again every 4 seconds or so for bigger targets with more health)

I've found that even with the patch/fix to Noospheric Command which correctly waits until at least 25% capacitance to activate that this skill is still extremely strong (again especially with the ease of use auto tag mod) Ive also found that with a more frontline melee aggressive playstyle I get significant value from Voltaic Emitter and no real problem having it on hand when needed most, due to the massive capacitance generation we flex. 

Power Overload is a great addition for tons of damage, cc, and capacitance generation...also giving allot of its benefits to the team on overload.

 

Hope you enjoy

4 hours ago