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Oh Fff... I'm explooooding
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 Oh Fff... I'm explooooding
 Psyker Build - Warhammer 40k: Darktide 

 Oh Fff... I'm explooooding
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
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Warp Resistance
[60/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Blazing Spirit

Blazing Spirit

Enemy gains 4 Stacks of Soulblaze on Critical Hit. Limited to 3 Stacks on Warpshock Slash Critical Hit.

Unstable Power

Unstable Power

Up to +5% Strength, scaling with Peril.

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Darktide item card top
Equinox Mk III Voidblast Force Staff
Transcendant
Equinox Mk III Voidblast Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Charge Rate
[80/80]%
Blast Radius
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Rending Shockwave

Rending Shockwave

Target receives up to 8 Stacks of 2.5% Brittleness, scaling with charge time of Secondary Attack. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Health
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Patch Depths of the Damned Live

Description

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The idea: Can I just keep exploding? The answer: Not really, but you can explode pretty often!

It's fun.
Give it a shot if you're bored of the inferno staff.

 

How I play it
Spam left click at heads or fully charge secondary attacks till you explode. Voidblast staff is good for generating peril. Also, more explosions for when you're not exploding. You can charge up your greatsword while you're running, for a nice chunk of peril in between groups if you feel like it.

Weirdly tanky for Aurics. Not saying it's ACTUALLY tanky, just that I didn't die as often as I thought I would once I got into the flow of it. Dunno about Havocs higher than 20 though. Haven't tried.

Run whichever wound curios you prefer. I put combat ability regen just because I wanted to pop more shields for the illusion of being a team player and not just a glorified IED. Would probably benefit from toughness regen.
 

I haven't ran any numbers though, I'm bad at math. Play it for fun, not to parse or whatever. Highest damage I've hit so far was 1.4 million, playing like an idiot. Take that for whatever it's worth.

Okbye.

2 days ago