Strength of the Weapon's Damage over Time (DoT) effects.
Cloud Radius
[80/80]%
Effective Range:
23
[15 | 25]
Area of Effect:
9
[5 | 10]
Area Suppression Radius:
18
[10 | 20]
The Range and Size of the Flame. Affects how many enemies are hit and suppressed.
Damage
[80/80]%
Damage vs First Target:
21.2
[18 | 22]
Burning Intensity:
0.32
[0.41 | 0.29]
How much damage the weapon inflicts.
Mobility
[60/80]%
Sprint Speed:
-0.13
[-0.56 | 0.16]
Dodge Distance:
0.71
[0.68 | 0.73]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Penetrating Flame
Direct hits apply 4 Stacks of 1% Brittleness for 5s. Stacks 20 times
Blaze Away
+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+6-12% Block Efficiency
6-15% Sprint Efficiency
+5-20% Damage Resistance (Gunners)
Talent Tree
Description
-Focus on positioning, this is an extremely powerful build in an experienced players hands. Awareness of what is around you and what your fellow teammates are struggling with in a run will allow you to thrive using this build. It is a target priority focused build where you can dish out a MASSIVE amount of dmg in single target bursts as long as you focus on what’s around you and what you should be killing quickly to help your team do their jobs
-You can take out most anything in the game quickly with a charged hammer strike, utilizing Thrust from charged heavy attacks, and headtaker stacks built up on the THammer from trash mobs. While utilizing martyrdom and headtaker stacks You can one tap all monstrosities with a fully charged backstab Hammer Overhead to weak spots. Additionally, using the same method, you can 1-tap Captains and Daemonhosts, (Hexbound asw).
-Learn to thrive at low health because if you want to Nuke bosses you’ll need to take advantage of Martyrdom stacks and your holy revenant ability to tank any lethal damage you might take
-Take out Flamer for large mixed hordes and it will deal with them quickly
-Thunder Hammer gets negative coverage in the Darktide community but I’ve found it to be one of the most fun, challenging, and rewarding weapons to get good at using in this game. I use the Crucis MK II because of the undeniably impressive single target damage which when used in tandem with this build can Nuke any boss the game throws at you and your team, even Packmasters, who were seemingly created to Counter us Hammer Stealth Mains. Learning the specific moveset of the Pack Master will allow you to still deal with him fairly quickly even if his Aggro is on you. Just Kite, wait for a window, and Strike hard and fast