Logo
Games
Lantern
Skitarii Headhunter
Anti-Special
Anti-Elite
Ranged
 Skitarii Headhunter
 Skitarii Build - Warhammer 40k: Darktide 

 Skitarii Headhunter
 Skitarii Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
weapon container top
Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
weapon container middle
Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Cleave Efficiency
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
2-5% Melee Critical Hit Chance
Perfect Strike

Perfect Strike

Critical Hits ignore Hit Mass bonus from Armour. +10% Melee Critical Hit Damage.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

weapon container bottom
weapon container top
Graia Mk VII Vigilant Autogun
Transcendant
Graia Mk VII Vigilant Autogun
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Ghost

Ghost

Immune to Ranged Attacks for 1.20s on Weak Spot Hit.

Opening Salvo

Opening Salvo

+20% Strength on Salvo's First shot.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider

Description

Divider

A build for those who want to pop heads but aren't comfortable aiming in the heat of combat. Semi-automatic weapons are incredibly efficient in terms of Capacitance, but we avoid the Galvanic Rifle because the damage is often overkill and a Vigilant Autogun boasts over twice the trigger pulls. You'll want to play around in the Psykhanium to get a feel for exactly how many headshots are needed for each enemy. Dreg Gunners and Shotgunners only require one - deleting packs of them in a couple of seconds is as satisfying as this build gets - and the same is true for most specialists. Slug-throwers are ineffective against Carapace, so sadly you'll want body shots on Maulers and Captains. Even then you may want to tag them for your servo-skull, and you'll definitely want to do so with Crushers. Since you don't have a good way of creating personal space, you'll want to focus on creating it for your teammates by doming high-value targets.

10 hours ago