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 Murder and Pestle
 Zealot Build - Warhammer 40k: Darktide 

 Murder and Pestle
 Zealot Build - Warhammer 40k: Darktide 

By stonkey

Class

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Weapons

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Indignatus Mk IVe Crusher
Transcendant
Indignatus Mk IVe Crusher
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[60/80]%
Defences
[80/80]%
Damage
[80/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Carapace Armoured Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Crucis Mk XI Double-Barrelled Shotgun
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Stopping Power
[80/80]%
Reload Speed
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Flechette

Flechette

6 Bleed Stacks on Critical Hit.

Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Depths of the Damned Future update

Description

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Toss mixed armored hordes with Crusher and assassinate Elites and Monstrosities using Throwing Knives and Double-Barreled shotgun combined with Shroudfield + Manstopper blessing.

 

*Non-Master-Crafted to reduce teammate aggro dump.

 

The loop:

  • Use Crusher special into armored hordes to control space and apply stagger/debuffs for team
  • Use Crusher push attacks to kill elites and specials and to replenish throwing knives
  • Use Shotgun for gunner suppression and in tandem with throwing knives for elite/specialist kills
  • Use Shroudfield with throwing knives/shotgun for boss assassinations
  • Use Shroudfield+Manstopper blessing with throwing knives and shotgun for railgun-like-cleave into non-Carapace armored enemies.
  • Use Shroudfield to apply bleed with shotgun Flechette blessing, for single target assassinations on elites such as Crushers, and for melee critical hit-ramping in combination with Scourge and Blazing Piety.

 

Notes:

  • *Master-Crafted Shroudfield: Not taken so as to mitigate aggro-dumping on teammates. Avoiding the increased time in stealth and 5s of -75 threat means enemies will reaggro the Zealot quickly after Shroudfield deactivates. With Master-Crafted Shroudfield, the max duration of the aggro dump is 10s, whereas without it the max duration is only 3s. This will reduce boss damage and consistency overall but will also avoid team wipes caused by Master-Crafted Shroudfield.
  • Bosses:
    • For Captains, apply brittleness with Crusher and use Shroudfield and Crusher Weapon Special Heavy (or Push Attack) backstab.
    • For all other bosses, apply brittleness and bleed with Crusher, activate Shroudfield when behind boss and throw 4 knives and ending double barreled shotgun shot
  • Survivability: I take the combination Enemies Within, Enemies Without, Second Wind, Until Death, Holy Revenant, Good Balance, and Enduring Faith in tandem with Shroudfield+Invigorating Revelation. These will vary somewhat based on preference, team build synergies, and skill level.

 

There are several other viable variations but this setup is optimal for mixed armor horde debuffing/control and for assassinating elites and monstrosities.

20 minutes ago