Measure of the Impact and Stagger inflicted on enemies.
Stability
[80/80]%
Sway:
31.19
[50.33 | 26.4]
Spread:
44.14
[47.12 | 43.4]
Moving Recoil:
24.13
[34.04 | 21.65]
Recoil:
27.35
[46.05 | 22.67]
Moving Recoil:
20.84
[29.4 | 18.69]
Recoil:
23.51
[40.11 | 19.36]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.88
[0.66 | 0.94]
Damage:
919.25
[701.25 | 973.75]
How much damage the weapon inflicts.
Mobility
[60/80]%
Dodge Distance:
0.81
[0.75 | 0.85]
Dodge Limit:
3.6
[3 | 4]
Moving Spread:
44.32
[45.96 | 43.23]
Sprint Speed:
0.09
[-0.45 | 0.45]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Deathspitter
+6.5% Strength for 3.5s on Close Range Kill.
Full Bore
+20% Strength for 5s when every pellet in a shot hits the same enemy.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
Blessed Bullet
Transcendant
+13-17% Toughness
+6-15% Corruption Resistance
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
Talent Tree
Patch
Depths of the Damned
Live
Darktide Missions Played with this Zealot Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Melee weapon is whatever relic blade you prefer, or the Tigrus Mk XV Heavy Eviscerator. you could make other weapons work as well, but i don't know much about the weapons that i don't use often, sorry <3