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Assail Greatsword Psyker
Anti-Special
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 Assail Greatsword Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Assail Greatsword Psyker
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
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Warp Resistance
[60/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Unstable Power

Unstable Power

Up to +5% Strength, scaling with Peril.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

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Equinox Mk III Voidblast Force Staff
Transcendant
Equinox Mk III Voidblast Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[60/80]%
Charge Rate
[80/80]%
Blast Radius
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Rending Shockwave

Rending Shockwave

Target receives up to 8 Stacks of 2.5% Brittleness, scaling with charge time of Secondary Attack. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Guardian of the Hateful
Transcendant
Guardian of the Hateful
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Snipers)
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Guardian of the Lost
Transcendant
Guardian of the Lost
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Talent Tree

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Patch Depths of the Damned Live

Description

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As a Psyker you’re usually really squishy so you’re gonna wanna keep moving (don’t get pined down) and make sure you’re picking off (or at least disrupting) as many special enemies (usually ranged) as you can to keep them off the team. (Assail is very useful for this)
 

Tips:
Target enemies marked by disrupt destiny to get: dmg stacks, movement speed boost, and 25% toughness regeneration over 2.5 seconds.

Staff is built to be a debuff/stagger stick, use the secondary attack on Maulers, Crushers, Bosses and even horde enemies to clear the way, knock enemies over or increase damage against them.


Main Combat Loop:
Throw 5 Assail shards, pop Scryers Gaze, throw one or two more, swap to greatsword and go for melee weak spot crits. As your peril scales up so does damage, good dodges give extra crit chance on melee, and melee weak spot kills quell peril. Try to balance around 80% peril for maximum damage. After hitting 100% peril use your “warp slash” on the greatsword, spam remaining shards or chain the staff secondary for 10 seconds as you have peril overload prevention. (Make sure to watch for symbol at the bottom) When time is up quell your peril, and survive till you have another Scryers Gaze ready to pop. 

Keep in mind Scryers Gaze is not any type of “ invulnerability” merely a boost to toughness damage reduction and slight toughness regeneration, though it does slightly increase crit chance, and critical hits make you count as dodging ranged attacks.
 

Alternate Option: Swap Assail for Brain Burst (One shot enemies)(12 sec cooldown)
Also switch “Malefic Momentum” for “Kinetic Flare”


Alternate Option: Swap Assail for Smite (Extra crowd control & heavy electrocution)
Also switch “Malefic Momentum” for “Charged Strike” 


 Both Alternate Options Trade Raw damage for special effects.
Assail is generally the best for sniping marked targets, and the others have better builds specifically for them, but they work fine in the build, if assail feels like it’s not getting the job done.

5 hours ago