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ToxiBoi (H40)
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 ToxiBoi (H40)
 Hive Scum Build - Warhammer 40k: Darktide 

 ToxiBoi (H40)
 Hive Scum Build - Warhammer 40k: Darktide 

By Lkag

Class

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Weapons

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Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
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First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Refined Lethality

Refined Lethality

Increased weakspot damage by +60% against enemies afflicted with Chem Toxin.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Branx MKII Needle Pistol
Transcendant
Branx MKII Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Block Efficiency
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Talent Tree

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Patch Depths of the Damned Live

Stimm Lab

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Patch Depths of the Damned Live

Description

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This is my take on Mr. E's toxic commando build. The premise is the same, its a pseudo tank using with high damage potential due to toxin spreading. It has exceptional tuffness regen. You get 2 stims, a self and an everyone stim, your everyone stim is basically a bomb that wrecks any opponent hit by it over time with toxin, Crushers can kinda shrug it off. Only putting 1 point into the stim basically gives you stimboxes with near instant CD, even more since the changes with sample collector. I like using barrage in stim lab, just to give extra toughness, and its game effects are 3 fold. My big difference between other versions of this you see is removing maxed out chems (your stimbox regen is already fast, and you never have to concern with not staying stimmed) and moving this to jittery. Jittery just is a force multiplier of not dying, you have nearly free movement through the harshest fire any time you please, but its tiring. You could trade street tuff for targeted toxin for more team support but then a doggo could ruff you up. 

8 hours ago