Hey Everyone, Hotfix #65 is currently rolling its way out across our platforms. While that’s happening, here are the notes! General Fixes Fixed the “Backend Error / Error Signing In” issue some players experienced upon game startup. Fixed a crash that could happen when a player joined an ongoing session caused by the ‘Bruiser’ Ogryn talent. Fixed a crash which could occur while suspending the game during active gameplay. Fixed a crash which could happen during the Dark Communion mission end event. Fixed a crash caused by a Zealot leaving the game while using the Relic Blade special. Fixed a crash when trying to discard weapons while inventory was loading. Fixed an issue where players could become unable to swap weapons or Blitz during a mission after opening the Tactical Overlay. Fixed issues where Mortis Trials assets were loaded during all game modes contributing to memory problems on Xbox Series S. Fixed an issue where the Ogryn’s Penance ‘Onslaught’ didn’t increment properly (also caused Heavy Hitter to not stack correctly). Fixed an issue where the ‘Falter’ Blessing for Shock Mauls listed inverted values for the stagger bonuses. - Thanks to PancakeCultist on the Forums for finding this! Dev note: Internally this bonus reduces stagger resistance on the target, but it’s presented as a direct bonus. It’s already presented correctly on Infantry and Helbore Lasguns, as well as on Vigilant Autoguns. Havoc Fixes & Tweaks Fixed an issue where Havoc rewards were not immediately granted upon receiving the weekly cache. Fixed a rare issue where Havoc missions could crash due to an error in enemy spawning. Dev Note: This was a missed patch note from Hotfix #64. Fixed an issue where players would be unable to counteract the Heinous Rituals due to the Ritual spawning while players are in transitional areas (elevators). Dev Note: This was a missed patch note from Hotfix #64. Fixed an issue where Encroaching Garden would affect the progression bar of the Heinous Rituals. Dev Note: This was a missed patch note from Hotfix #63. Mortis Trials Fixes & Tweaks Fixed an issue where certain enemies were not correctly outlined at the end of a wave. Fixed a crash caused by the Psyker’s Telekine Shield spawned from a Mortis Trials Indulgence Majoris when a player joined an ongoing session. Fixed a crash which could happen when a player joined mid-session and had to select multiple Indulgences at the same time. Fixed an issue where the “Capture Objective” floor outline was not visible for players that joined while the objective was ongoing. Updated the mission time shown at the end of round to now show the time used for the Fleeting Memories penance. Fixed several places where players could either avoid melee combat or get out of bounds. Cosmetic and Animation Tweaks Fixed an issue where the Scab Captain would attack without any animations playing. 41 posts - 25 participants