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Psyker Psykinetic

Psyker Psykinetic Class Overview in Darktide

Psychic mutants, or "Psykers", draw power from the Immaterium to fuel their formidable mental abilities. They are viewed with suspicion as witches throughout the Imperium. Your Psykinetic mastery allows you to manipulate the fundamental forces of motion with the power of your mind, empowering your allies even as you weaken your foes and exploding the odd head or two into the bargain.

Stats

Health:
150
Toughness:
100

Ability

Psykinetic's Wrath

Psykinetic's Wrath

Quell 50% Peril & Stagger enemies in front of you.

Cooldown: 30s

Iconic

Warp Siphon

Warp Siphon

Killing an enemy with Brain Burst earns Warp Charge. Each Charge grants 4% damage. Warp charges are retained for 25 seconds. You can store up to 4 Warp Charges. Warp Charges fall off gradually, one at a time.

Battle Meditation

Battle Meditation

+10% Chance to Quell 10% Peril on Kill.

Blitz

Brain Burst

Brain Burst

Target an Enemy and charge the ability to deal high Damage.

Aura

Kinetic Presence

Kinetic Presence

Allies in Coherency gain 10% Damage (Elite Enemies).

Talents

Unlocked at lvl 5
Essence Harvest

Essence Harvest

Replenish 30% Toughness over 5 seconds on gaining Warp Charge.

Warp Absorbtion

Warp Absorbtion

Replenish 10% Toughness when you kill an enemy with a Warp attack.

Quietitude

Quietitude

Replenish 5% Toughness for each 10% of Peril quelled.

Unlocked at lvl 10
Warp Unleashed

Warp Unleashed

Gain between 10% and 25% damage based on your current Peril.

Inner Tranquility

Inner Tranquility

+6% Peril Resistance per Warp Charge.

Wrack And Ruin

Wrack And Ruin

Killing an Elite or Specialist with Brain Burst applies 3 stacks of Soulblaze to all enemies within 4 meters of the target.

Unlocked at lvl 15
Psychic Communion

Psychic Communion

Whenever you or an ally in Coherency kills an enemy, you have 4% chance to gain a Warp Charge.

Psykinetic's Aura

Psykinetic's Aura

+15% combat ability cooldown reduction on Elite kill (Allies in Coherency).

Cerebral Lacerations

Cerebral Lacerations

Damaging an enemy with your Brain Burst ability causes them to take +25% Damage from all sources for 5s.

Unlocked at lvl 20
Kinetic Deflection

Kinetic Deflection

While below critical Peril, blocking an attack causes you to gain Peril instead of losing Stamina.

Kinetic Shield

Kinetic Shield

Take between 10% and 33% reduced Toughness damage from ranged attacks based on Peril.

Mind In Motion

Mind In Motion

Your movement speed is not reduced while quelling Peril.

Unlocked at lvl 25
Warp Battery

Warp Battery

You can store up to 6 Warp Charges.

Wildfire

Wildfire

If an enemy dies while affected by Soulblaze that you've applied, up to 4 of their Soulblaze stacks are spread between nearby enemies. The total amount of Soulblaze stacks on the new enemy cannot exceed the stacks of the dying enemy.

Kinetic Flayer

Kinetic Flayer

All attacks have 10% chance on hit to Brain Burst the target. This cannot occur while at critical Peril and has a cooldown of 15 seconds.

Unlocked at lvl 30
Quicken

Quicken

Using Unleash the Warp removes all souls and reduces the cooldown by 12.5% for each Warp Charge removed. In addition, any time you would generate a Warp Charge, you now instead generate 2 Warp Charges.

Ascending Blaze

Ascending Blaze

Psykinetic's Wrath expends all Warp Charges and applies stacks of Soulblaze to enemies hit based on the number of Warp Charges expended. Enemies killed by your Soulblaze effects (from any source) have a 10% chance to grant you a Warp Charge.

Kinetic Barrage

Kinetic Barrage

For 10 seconds after using Psykinetic's Wrath, your Brain Burst charges 25% faster and consumes 50% less Peril.

Unique Weapons

Other usable Weapons

Additional information regarding the Psyker Psykinetic class in Darktide.

  • Crit chance: 5%
  • Toughness regeneration delay: 3 seconds
  • Melee kill Toughness regeneration: 5%
  • Coherency Toughness regeneration: 2.5, 3.75, 5.0
  • Base Stamina: 1
  • Stamina regeneration delay: 0.5 seconds
  • Stamina regeneration speed: 1 second
  • Dodge - Damage taken modifier: 0.5
  • Dodge count reset time: 0.85 seconds
  • Base dodge distance: 2 meter
  • Dodge cooldown: 0.15 seconds
  • Dodge cooldown after jump: 0.3 seconds
  • Melee dodge linger window: 0.25 seconds
  • Dodge stop threshold: 25%
  • Dodge direction input requirement: 0.25
  • Sprint - Damage taken modifier: 1.25
  • Base sprint speed: 5
  • Base no stamina sprint speed: 2.5
  • Slide - Damage taken modifier: 0.5

You can find a full overview of all classes in this steam guide by Royale w/ Cheese.

Psyker Psykinetic Class in Darktide

"It seems that no matter how low I set my expectations, it can always get worse... A lifetime spent in the mire, hiding from the witchseekers and the bigots in the most desolate places the Imperium of Man has to offer. Forced to sell my incomparable skills to smugglers, hive gangers, bounty hunters, and all their blockheaded ilk merely to survive. 

Alas, such has always been the way for my kind. If we are not slain out of hand, dissected, drafted, or dragged aboard unmarked vessels, never to be seen again, we are forced to treat with our obvious inferiors as equals … or even as our betters, laughable though that sounds. But I mustn’t complain. After all, it can always get worse."

Psykers’ formidable mental powers channel the raw stuff of the Immaterium – the very essence of daemons and gods. Should their discipline waver for even a moment, they risk a grisly, explosive demise … or worse, possession by the unspeakable entities of the Immaterium.

As such, Psykers are hated and feared by the ordinary run of humanity. They are culled, controlled, and victimized at every level of society – despite the Imperium's inability to function without them. Psykers alone see the Imperium as it truly is: a mass of contradictions, bigotries, and horror fashioned in the name of survival. 

Unsurprisingly, this makes Psykers insular and untrusting. They see danger in every shadow … assuming that they haven’t already been driven mad by the combination of mistrust, whispering voices, and the ever-present danger that their brains might melt out of their ears.

Psyker Psykinetic Class in Darktide
Psyker Psykinetic Class in Darktide

The Psyker - AN INCOMPARABLE MIND

A Psyker’s every waking hour brings fresh opportunities for victimization and betrayal. Accordingly, they don’t trust anyone – including other Psykers, who are surely either mad, unstable, or willing to offer up one of their own in the hopes of living a quiet life, right? Nevertheless, shared hardship does create a bond between all Psykers – a spiritual siblinghood that binds them even in the heat of battle. 

As for the others? Psykers are most comfortable in the company of Ogryns, who lack the deviousness for betrayal, and whose malice is of a childish, uncomplicated sort. Veterans are tolerated for their skills and derided for their limited (by Psyker standards) mental capacity. And as for the Zealots? Zealots, who hound and harry all Psykers as abominations, witches, and freaks? Clearly, such individuals are not to be trusted or tolerated in the slightest …

Psyker: Psykinetic Class

Psykers’ abilities are tied to the disciplines they learn to stave off madness and control their otherworldly gifts. Such disciplines run the gamut from showstopping to subtle, depending on the Psyker’s personality and tutelage.

Psykinetics manipulate empyrean forces with the power of their mind, repurposing it to crush heads and inflict gnawing agony on their victims. They leave a trail of mangled bodies in their wake … most of whom never had a chance to react to their danger. 

Psyker Gear Progression in Darktide
Psyker Gear Progression in Darktide

PERILS OF THE WARP 

The Psyker: Psykinetic draws upon its connection to the Warp in battle. This perilous and devastating force may bring any wielder of such powers to ruin if they do not exercise caution. 

This incredible power and damage output come at a price, however. Lacking in brawn and toughness compared to other classes, the Psyker: Psykinetic must learn how to position themselves at a distance away from the hordes lest they become overwhelmed by the swarming masses. 

As they use their psychic abilities in battle, Psykers slowly build their level of Peril. If you don’t manage Peril wisely – by taking a moment to meditate and thus Quell the roiling energies within – you are sure to explode in spectacular fashion. 

A Psyker: Psykinetic gains Warp Charges by killing their enemies – growing more powerful but rapidly increasing their Peril. In place of the grenades carried by the other classes. The Psyker: Psykinetic’s power is Brain Burst … which does pretty much what it says. Stand well back. 

  You can view the full Psyker Psykinetic Class Spotlight for Darktide here.  

Frequently Asked Questions

Which weapons are unique to the Psyker Psykinetic in Darktide?

Sword (Duelling), Force Staff (Purgatus), Force Staff (Trauma), Force Staff (Surge), Sword (Force) and Force Staff (Voidstrike) weapons are unique to the Psyker Psykinetic.