Warhammer 40k: Darktide
Krourk Mk IIa Heavy Stubber
Warhammer 40k: Darktide
Developed in the weapon forges of Branx Minor, this heavy stubber has seen a lot of use by various Moebian regiments. Most notably when the Moebian 54th gunnery platoon held off a massive xenos advance employing over 300 of these guns.
Classes
Specialization
High Damage
A high-powered weapon with greatly improved damage output.
Versatile
Broadly effective against most Enemies, but not as efficient as a specialised Weapon against particular foes.
Stats
Collateral
Increases the Weapon's Stagger, Impact and Suppression.
- Stagger vs Flak Armoured: [0.75 - 1.05]
- Stagger vs Flak Armoured: [0.57 - 0.83]
- Stagger vs Carapace Armoured: [0.62 - 0.89]
- Stagger vs Unyielding: [1.05 - 1.45]
- Stagger vs Unyielding: [0.66 - 0.94]
- Stagger vs Maniacs: [0.62 - 0.89]
- Stagger vs Maniacs: [0.12 - 0.18]
- Weapon Stagger: [13.75 - 21.25]
Damage
How much damage the weapon inflicts.
- Damage vs Unarmoured (Near): [0.84 - 1.17]
- Damage vs Infested (Near): [0.66 - 0.94]
- Damage: [235 - 365]
Range
Effective Range of the weapon before Damage fall-off kicks in.
- Effective Range: [7 - 13]
- Effective Range: [35 - 70]
- Damage vs Unarmoured (Far): [0.66 - 0.94]
- Damage vs Flak Armoured (Far): [0.62 - 0.89]
- Damage vs Unyielding (Far): [0.53 - 0.77]
- Damage vs Maniacs (Far): [0.66 - 0.94]
- Damage vs Infested (Far): [0.53 - 0.77]
Stability
Affects Recoil, Spread and Sway after firing the Weapon.
- Sway: [3.96 - 1.56]
Stopping Power
Measure of the Impact and Stagger inflicted on enemies.
- Damage vs Flak Armoured (Near): [0.66 - 1.18]
- Damage vs Flak Armoured (Far): [0.53 - 0.99]
- Damage vs Carapace Armoured (Near): [0.16 - 0.35]
- Damage vs Carapace Armoured (Far): [0.06 - 0.14]
- Damage vs Unyielding (Near): [0.58 - 1.05]
- Damage vs Unyielding (Far): [0.46 - 0.87]
- Damage vs Maniacs (Near): [0.74 - 1.3]
- Damage vs Maniacs (Far): [0.58 - 1.05]
Actions
Hip Fire • Fully automatic
Shooting swiftly at the expense of some accuracy.
Braced • Semi-automatic
Weapon can be braced to increase accuracy and stability.
Torch
Turn on or off the weapon mounted torch. Useful in dark areas.
Damage Tables
Available Blessings
Blaze Away
+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Cavalcade
+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.
Deadly Accurate
+100% Critical Weak Spot Damage.
Gloryhunter
+16% Toughness on Elite Kill.
Headhunter
+20% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Inspiring Barrage
+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.
Opening Salvo
+20% Strength on Salvo's First shot.
Overwhelming Fire
+10% Strength for every 1 Single Target Hits. Lasts 2s and Stacks 5 times.
Pinning Fire
+5% Strength for every Enemy you Stagger. Stacks 5 times.
Surgical
+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Available Perks
Frequently Asked Questions
At which level does the Krourk Mk IIa Heavy Stubber unlock for the Ogryn in Darktide?
The Krourk Mk IIa Heavy Stubber unlocks for the Ogryn at level 16.
At which level does the Krourk Mk IIa Heavy Stubber unlock for the Ogryn Rework in Darktide?
The Krourk Mk IIa Heavy Stubber unlocks for the Ogryn Rework at level 1.