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 Locke Mk III Spearhead Boltgun 
 Warhammer 40k: Darktide 

 Locke Mk III Spearhead Boltgun 
 Warhammer 40k: Darktide 

Boasting a sleeker design than the Mk IIb, the Locke Mk III nonetheless does not compromise on power.

Classes

Zealot
Level 14
Veteran
Level 14
Arbites
Level 14

Specialization

High Damage

A high-powered weapon with greatly improved damage output.

Piercing Shots

The Weapon's Shots are effective against Armour.

Stats

Collateral

Increases the Weapon's Stagger, Impact and Suppression.

  • Stagger vs Flak Armoured: [0.74 - 1.3]
  • Stagger vs Flak Armoured: [0.53 - 0.99]
  • Stagger vs Carapace Armoured: [0.74 - 1.3]
  • Stagger vs Carapace Armoured: [0.74 - 1.3]
  • Stagger vs Unyielding: [0.74 - 1.3]
  • Stagger vs Unyielding: [0.74 - 1.3]
  • Stagger vs Maniacs: [0.34 - 0.68]
  • Stagger vs Maniacs: [0.34 - 0.68]
  • Weapon Stagger: [11 - 19.5]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Unarmoured (Far): [0.92 - 1.26]
  • Damage vs Infested (Near): [0.75 - 1.05]
  • Damage vs Infested (Far): [0.84 - 1.17]
  • Damage: [375 - 525]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Sprint Speed: [-0.45 - 0.45]
  • Moving Spread: [19.01 - 16.44]
  • Dodge Distance: [0.7 - 0.8]
  • Dodge Limit: [2 - 3]
  • Dodge Speed: [1.11 - 1.14]

Reload Speed

Measure of the time it takes to Reload.

  • Attack Speed: [1 - 1.33]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Sway: [53.36 - 17.13]

Actions

Primary Action
Hip Fire • Fully automatic Hip Fire • Fully automatic

Hip Fire • Fully automatic

Shooting swiftly at the expense of some accuracy.

Secondary Action
Aim Down Sights • Semi-automatic Aim Down Sights • Semi-automatic

Aim Down Sights • Semi-automatic

Aim Down Sights for better targeting.

Special Action
Bash

Bash

Use the firearm to attack your enemy in close combat.

Damage Tables

Available Blessings

Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Gloryhunter

Gloryhunter

+16% Toughness on Elite Kill.

Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Surgical

Surgical

+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 8m Radius on Close Range Kill.

Available Perks

4-10% Ranged Critical Hit Damage
4-10% Ranged Damage (Groaners, Poxwalkers)
4-10% Ranged Damage (Specialists)
5-10% Reload Speed
10-25% Damage (Infested Enemies)
4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
5-20% Sprint Efficiency
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
1-2 Stamina (Weapon is Active)
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
4-10% Ranged Damage (Elites)

Frequently Asked Questions

At which level does the Locke Mk III Spearhead Boltgun unlock for the Zealot in Darktide?

The Locke Mk III Spearhead Boltgun unlocks for the Zealot at level 14.

At which level does the Locke Mk III Spearhead Boltgun unlock for the Veteran in Darktide?

The Locke Mk III Spearhead Boltgun unlocks for the Veteran at level 14.

At which level does the Locke Mk III Spearhead Boltgun unlock for the Arbites in Darktide?

The Locke Mk III Spearhead Boltgun unlocks for the Arbites at level 14.