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Zealot Preacher

Zealot Preacher Class Overview in Darktide

Zealots are fanatically pious warriors, whose rage and fervor in the Emperor's name leads them to places those of lesser faith would fear to tread. You care not if you live or die, so long as the foe is vanquished in the God-Emperor's name. As a Preacher, your faith grows stronger as your body tires, empowering your attacks with holy wrath. Your strength comes not from fallible flesh, but from the rapture of righteous, violent triumph!

Stats

Health:
200
Toughness:
100

Ability

Chastise The Wicked

Chastise The Wicked

The Preacher dashes forward or towards a targeted enemy, replenishing 50% toughness, increasing the Damage of the next Melee Hit by 25%, making it guaranteed Critical Hit.

Cooldown: 30s

Iconic

Swift Exorcism

Swift Exorcism

+10% melee attack speed.

Until Death

Until Death

Every 90 seconds, taking damage that would kill you, gain Invulnerability for 5 seconds.

Martyrdom

Martyrdom

+5% damage for each 15 missing health. Max stacks 3.

Blitz

Stumm Grenade

Stumm Grenade

Throw a Stumm Grenade that stuns all enemies within its blast radius.

Aura

The Emperor's Will

The Emperor's Will

+7% Toughness damage reduction (Allies in Coherency).

Talents

Unlocked at lvl 5
Purify In Blood

Purify In Blood

Replenish 75% more Toughness on melee kills.

Faith Restored

Faith Restored

+50% Toughness damage reduction on critical hit for 4 seconds.

Enemies Within, Enemies Without

Enemies Within, Enemies Without

Replenish 5% Toughness per second while within 5 meters of 3 enemies.

Unlocked at lvl 10
Bloodletting

Bloodletting

+10% Melee Crit Chance for 3 seconds on Melee Hit against Bleeding Enemies. Melee Critical Hits apply Bleed.

Punishment

Punishment

Attacks that Hit 3 or more enemies grant +30% Impact for 5 seconds. Stacks 5 times. At max stacks, gain Uninterruptible.

Retribution

Retribution

10% attack speed below 50% health. Bonus is doubled below 20% health.

Unlocked at lvl 15
Holy Fervour

Holy Fervour

+20% Power to allies in Coherency for 5 seconds. On gaining a stack of Martyrdom.

Benediction

Benediction

+15% Toughness damage reduction (Allies in Coherency).

Inspiring Excoriation

Inspiring Excoriation

Using Chastise The Wicked replenishes 20% Toughness to allies in Coherency.

Unlocked at lvl 20
Holy Revenant

Holy Revenant

When Until Death ends, you gain health based on the damage you dealt during Until Death. Melee damage dealt heals for twice the amount.

Thy Wrath Be Swift

Thy Wrath Be Swift

You no longer get stunned by enemy melee attacks. When you take damage, gain +20% movement speed for 2 seconds.

Faith Restores All

Faith Restores All

After taking damage you regain 25% of the damage taken over 5 seconds.

Unlocked at lvl 25
Emperor's Executioner

Emperor's Executioner

Deal up to 25% increased ranged damage based on how close you are to your target. The ranged damage increase falls off the further away you are.

Rising Conviction

Rising Conviction

Hitting an enemy with a melee attack increases your damage by 4% for 5 seconds, stacks up to 5 times.

Honour The Martyr

Honour The Martyr

Martyrdom has 6 max stacks.

Unlocked at lvl 30
Invocation Of Death

Invocation Of Death

Melee critical hits reduce the cooldown of Chastise The Wicked by 1.5 second.

Fury Of The Faithful

Fury Of The Faithful

+20% attack speed for 5 seconds on using Chastise The Wicked.

Purge The Wicked

Purge The Wicked

Chastise The Wicked now has two charges.

Unique Weapons

Other usable Weapons

Additional information regarding the Zealot Preacher class in Darktide.

  • Crit chance: 5%
  • Toughness regeneration delay: 3 seconds
  • Melee kill Toughness regeneration: 5%
  • Coherency Toughness regeneration: 2.5, 3.75, 5.0
  • Base Stamina: 3
  • Stamina regeneration delay: 0.75 seconds
  • Stamina regeneration speed: 1.5 seconds
  • Dodge - Damage taken modifier: 0.5
  • Dodge count reset time: 0.85 seconds
  • Base dodge distance: 2.5 meter
  • Dodge cooldown: 0.15 seconds
  • Dodge cooldown after jump: 0.5 seconds
  • Melee dodge linger window: 0.25 seconds
  • Dodge stop threshold: 25%
  • Dodge direction input requirement: 0.25
  • Sprint - Damage taken modifier: 0.5
  • Base sprint speed: 5.2
  • Base no stamina sprint speed: 3.9
  • Slide - Damage taken modifier: 0

You can find a full overview of all classes in this steam guide by Royale w/ Cheese.

The Zealot Preacher Class in Darktide

“What I cannot rouse by example, I’ll instill through spilt blood. For is it not said that if ten thousand feckless souls burn in the flames of perdition to awaken the fervor of one righteous man, then the Emperor rejoices? Aye, it is. And with good reason, for life without faith is mere existence beneath the all-consuming shadow of heresy, without so much as a candle to hold that darkness at bay. It is the fate of some to pass from this life as mere kindling, whereas mine is to light the flame. And I see that I am needed in this place, at this hour.”

Zealots are unyielding in their faith and dedicated to lifelong service to the Emperor of Mankind – whom they hold to be not only the ruler of the galaxy-spanning Imperium, but a living god who guides and protects humanity. 

Fuelled by an unyielding desire to serve their Master, these holy warriors fight in the thick of the foe, smiting the heretical foe with thunder hammers, chain axes, and power mauls.

Zealot Preacher with Flamer in Darktide
Zealot Preacher with Flamer in Darktide

The Holy Warrior

Zealots heed only the word of the God-Emperor, be it delivered through scripture, sermon or prayer. They care little for mortal laws, and disdain those who offer anything less than complete devotion to their divine master. They are unsullied champions in a galaxy seething with corruption, commanded to purge the heretic, the apostate and the mutant.

Accordingly, Zealots make for effective team mates, if not companionable ones. Ever alert for the taint of heresy, they judge their allies by their own high standards, and invariably find them worthy of rebuke, chastisement … or outright threat.

Ogryns, they deride as easily led simpletons and Psykers as freaks forever teetering on the brink of heresy and madness (not necessarily without reason). Veterans might find themselves spared a tongue-lashing … at least, so long as they prove themselves faithful and determined. Only a fellow Zealot can be expected to understand the weight of one’s burdens and, more importantly, can be trusted to remain righteous and unswerving in the face of the enemy.

Zealot Preacher Class

Preachers yearn for the release of death and arrival before the Golden Throne. Alas, it seems the Emperor yet has need of them in the mortal world and so they fight on, blows emboldened by pious rage as their lifeforce ebbs, and fury heightened by the knowledge that each scrap of pain brings them closer to reward.

Preachers care not if they live or die, so long as the foe is vanquished. Their faith hardens as they suffer injury, empowering attacks with holy wrath and strengthening their will to fight on!

Zealot Preacher Gear Progression in Darktide
Zealot Preacher Gear Progression in Darktide

Purging Heretics with the Zealot Preacher in Darktide

With their passive effect of increased melee attack speed, these unyielding fanatics opt for a more practical, close-quarters confrontation as opposed to fighting at a distance. The Preacher’s affinity for close-range combat is also reflected in their starting loadout, which is an Autopistol and a Combat Axe.

Players who prefer a more aggressive, in-your-face type of playstyle may find the Preacher to be a good fit. It is important that you learn how and when to quickly switch between ranged and melee combat, since the flow of combat can be particularly hectic when you actively put yourself in the thick of it.

When the team finds itself overwhelmed, the Preacher’s class ability sends them charging into the thick of the fray, rushing their chosen target and quickly locking them in melee. It may also be particularly useful in times when they need to swiftly move out of harm's way or reach an ally in need.

In short, as a Preacher you’ll do well against swathes of enemies as well as deal significant damage to sturdier, more armored enemies. It is crucial however to keep an eye on your health - the lower the health, the greater the damage... But if you reach zero health you will, unfortunately, die (most of the time).

You can view the full Zealot Preacher Class Spotlight for Darktide here.

Frequently Asked Questions

Which weapons are unique to the Zealot Preacher in Darktide?

Crusher, Flamers, Thunder Hammer, Sword (Heavy) and Eviscerator weapons are unique to the Zealot Preacher.