Hitting at least 3 enemies with an attack, restores 12-15% toughness.
Up to +5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Immune to Ranged Attacks for 0.7-1s on Close Range Kill.
Nothing kills quicker or with more fervor than a zealot ad the end of the line.
Thunder Hammer. Boss killer. Holy Weapon. Create an opening by shoving or clearing hordes surrounding your target, then charge that hammer and see the glory of your work. Attack patterns of this weapon allow for great cc and damage to all types and follow a similar attack pattern to those familiar to the Tide series.
Ranged weapon can vary, as long as it cleans hordes and provides some mobility, as we want to get into melee range as soon as we can. Autopistol is a good alternative, whereas Flamer or Stub may provide less capable due to lack of mobility for the prior and extreme single target damage for the latter.
Although this build shows its light in our final hours, we should not actively seek to find death sooner than needed. Aka, play safe, and if you get hurt then that works out just fine. Attack speed also increases heavy attack charge speeds, which in turn gets us to our bonus damage faster for the hammer's blessings, meaning quicker kills on big bads. IF Holy Revenant triggers, hit as many things as possible in MELEE, then get somewhere safe like near teammates to recover some toughness before you go to waste.
EDIT: Changed Hammer blessings, as some are unobtainable.
Check out my other builds, like this Veteran one:
https://darktide.gameslantern.com/builds/fbdabc7f-9ebd-4a84-ab42-f96fc138d8ba/arvvil-sniper