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Zealot - AtroxVII Flamer
Horde-Clear
Anti-Elite
Anti-Boss
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 Zealot - AtroxVII Flamer
 Zealot Build - Warhammer 40k: Darktide 

 Zealot - AtroxVII Flamer
 Zealot Build - Warhammer 40k: Darktide 

By drey101

Class

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Weapons

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Atrox Mk VII Tactical Axe
Transcendant
Atrox Mk VII Tactical Axe
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5-20% Sprint Efficiency
2-5% Melee Critical Hit Chance
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Decimator

Decimator

Continuously chaining more than 2 attacks gives +5% Power. Stacks 10 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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5-10% Reload Speed
10-25% Damage (Unyielding Enemies)
Quickflame

Quickflame

+36% Reload Speed if empty.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

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+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
-
+6-12% Stamina Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Zealot Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Dive deep and hard with this build, you're most vulnerable when you're not hitting stuff as you need to be able to consistently proc your lvl5 talent, Faith Restored. Always look for flanking opportunities, and learn how to use the movetech associated with the Tactical Axe (Sprint => Heavy => Slide) to gap close enemies if your ult isn't up.

 

If there are too many enemies, don't forget to bring out your flamer and use PRIMARY FIRE to permanently stagger close to everything. A rager bullying you? Bully back with flamer primary fire, or tactical axe special attack. Your grenades are there to assist the team if they need help, as you'll seldom need it to approach the ranged enemies. Utilize the range of your flamer, as it will make ranged enemies flinch and look for cover at the cost of 1 ammo per primary fire, while staggering everything it actually hits. Don't forget your primary fire for flamer will also force hounds off of allies being eaten, so can be quicker than trying to kill the pox hound in damnation.

 

Tag high priority targets you can't reach/flank (snipers/gunners/reapers at a distance) but generally speaking these are few and far in between given how mobile you are. I can't stress this enough but look for flanking opportunities in maps. Darktide maps allows for varied approach that always gives you options to approach ranged enemies, even during endless horde T5 runs.

3 years ago