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Eviscerator all purpose
Horde-Clear
Crowd Control
Ranged
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 Eviscerator all purpose
 Zealot Build - Warhammer 40k: Darktide 

 Eviscerator all purpose
 Zealot Build - Warhammer 40k: Darktide 

By MrMuddy

Class

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Weapons

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Tigrus Mk III Heavy Eviscerator
Transcendant
Tigrus Mk III Heavy Eviscerator
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2-5% Melee Critical Hit Chance
10-25% Damage (Unarmoured Enemies)
Momentum

Momentum

Hitting at least 3 enemies with an attack, restores +15% toughness.

Savage Sweep

Savage Sweep

Hitting at least 3 enemies with an attack, increases your cleave by +200% for 3 seconds.

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Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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5-10% Reload Speed
10-25% Damage (Flak Armoured Enemies)
Deathspitter

Deathspitter

+6.5% Strength for 3.5s on Close Range Kill.

No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Zealot Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Zealot all-rounder build

This build can be played on every difficulty specially Damnation. It's my go to build for Zealot in general it is very fun and very effective!

 

Horde-Management
 

Eviscreator is our main horde clear weapon. Our main combo will be for horde clear Push block attack-Light and Heavy with the punisment feat it will give us much needed crowd control and stagger for the horde's meanwhile keeping ourselves topped up with the momentum. Savage sweep isnt neccesarry but momentum is a must. It will help us survive.

 

Ranged Choice

 

Although the flamer is a very tempting choice for horde clear i believe Agripinaa Mk VII Combat Shotgun is an alternative. Slug round allows us to snipe gunners snipers and other specials. With decent stopping power and damage roll Mk VII can one shot headshot non-flak ragers and both gunners from a close to medium range. With the usage of Chastise the wicked we can burst down the Crushers. Since Shotgun gives us good stagger and Chastise the wicked allows us to by pass crusher's armor we can quickly burst them down.

Curios

I recommend going for at least +1 wound. Due to poxwalkers giving a lot of corruption and it gives us a breathing room if we ever go down. I run double health to take advantage of having %100 toughness but this build can be run with the double tougness as well.  Sniper resistance is very good. Gunners and other specials can be avodied with a keen eye but a sneaky sniper can take a chunk from your health bar very quickly. And you cannot go wrong with the toughness regeneration.

 

 

Hey! My name is Mr.Muddy and thank you for reading my first ever Darktide Build! I have 800+ hours in the game and i play every class on damnation.

If you have further questions feel free to join our Darktide Convicts server! Hardcore and Newplayers are welcome! 
https://discord.gg/ZnkckfzjCB

2 years ago