Logo
Games
Lantern
red line
Anti-Special
Anti-Elite
Anti-Boss
 red line
 Psyker Build - Warhammer 40k: Darktide 

 red line
 Psyker Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
weapon container top
Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
weapon container middle
10-25% Damage (Maniacs)
10-25% Damage (Carapace Armoured Enemies)
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

Unstable Power

Unstable Power

Up to +20% Strength, scaling with Peril.

weapon container bottom
weapon container top
Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
weapon container middle
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Transfer Peril

Transfer Peril

Quell 8% of your Peril on Weak Spot Hit.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
weapon container bottom
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

Divider

Description

Divider

you play in the red at all times. the goal is to have 6 stacks up and be between 80-100% peril for most the mission. block ranged attacks to get to cover and stack peril then start BB spams and quell to 80%, rinse repeat. 1 BB and a charged attack with your sword will kill mutants/dogs when you are in the red like this. 2 BB will kill all ogryn while in the red. KB for clutch moments with a lot of elites/shooters/ogryn and for monsters. void strike charged attacks at about half charge and spam into the heads of hordes for strong clear at close/mid/far range (void strike is best for this because no projectile falloff). name of the game is BB, quell to 80% and BB again. always stay at max (6) stacks. while using sword/staff try and stay above 60% peril to hit most breakpoints. you can take warp absorption over quietitude if that's your preference but either 1 if good. play in the back and be aware of mutants, they tend to target you if you get to far behind.

2 years ago