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 Psyker Build - Warhammer 40k: Darktide 

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 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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10-25% Damage (Maniacs)
10-25% Damage (Carapace Armoured Enemies)
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

Unstable Power

Unstable Power

Up to +20% Strength, scaling with Peril.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Transfer Peril

Transfer Peril

Quell 8% of your Peril on Weak Spot Hit.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Talent Tree

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Patch Skitarii Class Old patch

Description

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you play in the red at all times. the goal is to have 6 stacks up and be between 80-100% peril for most the mission. block ranged attacks to get to cover and stack peril then start BB spams and quell to 80%, rinse repeat. 1 BB and a charged attack with your sword will kill mutants/dogs when you are in the red like this. 2 BB will kill all ogryn while in the red. KB for clutch moments with a lot of elites/shooters/ogryn and for monsters. void strike charged attacks at about half charge and spam into the heads of hordes for strong clear at close/mid/far range (void strike is best for this because no projectile falloff). name of the game is BB, quell to 80% and BB again. always stay at max (6) stacks. while using sword/staff try and stay above 60% peril to hit most breakpoints. you can take warp absorption over quietitude if that's your preference but either 1 if good. play in the back and be aware of mutants, they tend to target you if you get to far behind.

2 years ago