Deimos Mk IV Blaze Force Sword & Rifthaven Mk II Purgatus Force Staff by Judge
Quell 50% Peril & Stagger enemies in front of you.
Killing an enemy with Brain Burst earns Warp Charge. Each Charge grants 4% damage. Warp charges are retained for 25 seconds. You can store up to 4 Warp Charges. Warp Charges fall off gradually, one at a time.
+10% Chance to Quell 10% Peril on Kill.
Target an Enemy and charge the ability to deal high Damage.
Allies in Coherency gain 10% Damage (Elite Enemies).
Replenish 15% Toughness when you kill an enemy with a Warp attack.
Replenish 5% Toughness for each 10% of Peril quelled.
+6% Peril Resistance per Warp Charge.
Wrack And Ruin
Killing an Elite or Specialist with Brain Burst applies 4 stacks of Soulblaze to all enemies within 4 meters of the target.
+15% combat ability cooldown reduction on Elite kill (Allies in Coherency).
Damaging an enemy with your Brain Burst ability causes them to take +25% Damage from all sources for 5s.
Take between 10% and 33% reduced Toughness damage from ranged attacks based on Peril.
Mind In Motion
Your movement speed is not reduced while quelling Peril.
If an enemy dies while affected by Soulblaze that you've applied, up to 4 of their Soulblaze stacks are spread between nearby enemies. The total amount of Soulblaze stacks on the new enemy cannot exceed the stacks of the dying enemy.
All attacks have 10% chance on hit to Brain Burst the target. This cannot occur while at critical Peril and has a cooldown of 15 seconds.
Using Unleash the Warp removes all souls and reduces the cooldown by 12.5% for each Warp Charge removed. In addition, any time you would generate a Warp Charge, you now instead generate 2 Warp Charges.
For 10 seconds after using Psykinetic's Wrath, your Brain Burst charges 25% faster and consumes 50% less Peril.
This build focuses on using the Rifthaven Mk II Purgatus Force Staff to deal with with Hordes with the Damage (Unyielding Enemies) being for Monstrosities. For elite enemies, using the Deimos Mk IV Blaze Force Sword and it's special attack can be effective, along with Heavy 2 attack. (Light Attack (1) into the air or on enemy's weak-spot and then Heavy attack (2) for big damage). With this set-up you can one-tap mutants with the Heavy (2) with enough Peril. Wildfire is currently not working as it should (maybe?) but can still be used if you want, if it is working as intended then in my opinion is Warp Battery is the superior choice.