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"Bone'ead" Bull Butcher Mk III Cleaver & Foe-Rend Mk II Ripper Gun
Horde-Clear
Anti-Elite
Crowd Control
+3 more
 "Bone'ead" Bull Butcher Mk III Cleaver & Foe-Rend Mk II Ripper Gun
 Ogryn Build - Warhammer 40k: Darktide 

 "Bone'ead" Bull Butcher Mk III Cleaver & Foe-Rend Mk II Ripper Gun
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Bull Butcher Mk III Cleaver
Transcendant
Bull Butcher Mk III Cleaver
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

Confident Strike

Confident Strike

+8% toughness on Chained Hit.

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Foe-Rend Mk II Ripper Gun
Transcendant
Foe-Rend Mk II Ripper Gun
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Can Opener

Can Opener

Target receives 10-16 stacks of 5% Brittleness on weapon special hit. Lasts 5s

Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 8m Radius on Close Range Kill.

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Curios

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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Guardian of the Hateful
Transcendant
Guardian of the Hateful
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Guardian of the Lost
Transcendant
Guardian of the Lost
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Weapons

 

Bull Butcher Mk III Cleaver

  • Amazing horde clear
  • Basically light spam
  • Very efficient
  • Struggles with Carapace like Crushers but you have teammates for that

Foe-Rend Mk II Ripper Gun

  • Basically an auto shotgun
  • Hits really hard up close
  • Good for dealing with elites
  • Struggles at range

Feats 

 

5 - I like the bonus toughness regen for being in coherency

10 - Allows you to tank Ogryns much more effectively and in turn hit them back

15 - Just makes it so you can be further away and still get coherency bonuses

20 - Makes you harder to kill when teammates go down allowing you to take the hits and get to them

25 - Damage boost that's easy to proc

30 - Gives your charge more distance and the added benefit of not being stopped unless you hit a monster

 

2 years ago