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Foe-Rend Mk II Ripper Gun

Foe-Rend Mk II Ripper Gun
Weapon - Darktide

A ripper gun is, in essence, a heavy, automatic shotgun. They are built as simply and solidly as possible, because most Ogryns in the field forget about shooting, instead using whatever they have to hand as improvised melee weapons.

Available on

Ogryn
Level 2

Specialization

Spreadshot

Scattergun effect, resulting in a "cone" shaped damage area.

Torrent

Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire.

Stats

Ammo

Weapon's Ammo capacity.

  • Magazine Size: [12 - 24]
  • Ammo Reserve: [72 - 168]

Collateral

Increases the Weapon's Stagger, Impact and Suppression.

  • Stagger vs Flak Armoured: [0.84 - 1.17]
  • Stagger vs Flak Armoured: [0.4 - 0.6]
  • Stagger vs Carapace Armoured: [0.08 - 0.12]
  • Stagger vs Carapace Armoured: [0.08 - 0.12]
  • Stagger vs Unyielding: [0.62 - 0.89]
  • Stagger vs Unyielding: [0.4 - 0.6]
  • Stagger vs Maniacs: [0.84 - 1.17]
  • Stagger vs Maniacs: [0.16 - 0.24]
  • Suppression: [0.29 - 0.76]
  • Area Suppression on Kill: [2.75 - 6.25]
  • Area Suppression on Kill Radius: [3.75 - 5.25]
  • Weapon Stagger: [30 - 50]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Unarmoured (Far): [0.24 - 0.36]
  • Damage vs Infested (Near): [0.84 - 1.17]
  • Damage vs Infested (Far): [0.24 - 0.36]
  • Damage: [375 - 525]

Range

Effective Range of the weapon before Damage fall-off kicks in.

  • Effective Range: [6 - 15]
  • Effective Range: [12 - 40]
  • Damage vs Unarmoured (Far): [0.24 - 0.36]
  • Damage vs Flak Armoured (Far): [0.2 - 0.3]
  • Damage vs Unyielding (Far): [0.2 - 0.3]
  • Damage vs Maniacs (Far): [0.24 - 0.36]
  • Damage vs Infested (Far): [0.24 - 0.36]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Recoil: [16.78 - 14.18]
  • Moving Recoil: [14.2 - 24.97]
  • Recoil: [4.44 - 1.13]
  • Moving Recoil: [3.77 - 2.03]

Actions

Primary Action
Hip Fire • Burst-fire Hip Fire • Burst-fire

Hip Fire • Burst-fire

Shooting swiftly at the expense of some accuracy.

Secondary Action
Braced • Fully automatic Braced • Fully automatic

Braced • Fully automatic

Weapon can be braced to Increase accuracy and stability.

Special Action
Bayonet Attack

Bayonet Attack

Attack with the attached bayonette.

Damage Tables

Available Blessings

Blaze Away

Blaze Away

+5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Born in Blood

Born in Blood

+4.5-6% Toughness on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Can Opener

Can Opener

Hitting an enemy with the special attack gives them 10-16 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Cavalcade

Cavalcade

+3.5-5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Fire Frenzy

Fire Frenzy

Gain +7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Flechette

Flechette

+3-6 Bleed Stacks on Critical Hit.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Inspiring Barrage

Inspiring Barrage

+1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 5-8 Radius on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4

Available Perks

+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+5-10% Reload Speed
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Foe-Rend Mk II Ripper Gun
Weapon Preview
Foe-Rend Mk II Ripper Gun Weapon with skin - Darktide
Foe-Rend Mk II Ripper Gun Weapon with skin - Darktide
Foe-Rend Mk II Ripper Gun
Foe-Rend Mk II Ripper Gun
Secondary Fire mode Foe-Rend Mk II Ripper Gun
Secondary Fire mode Foe-Rend Mk II Ripper Gun
Melee attack with Foe-Rend Mk II Ripper Gun
Melee attack with Foe-Rend Mk II Ripper Gun
Foe-Rend Mk II Ripper Gun Example
Foe-Rend Mk II Ripper Gun Example

Frequently Asked Questions

At which level does the Foe-Rend Mk II Ripper Gun unlock for the Ogryn in Darktide?

The Foe-Rend Mk II Ripper Gun unlocks for the Ogryn at level 2.