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Psyker best build
funbojo 1 year ago
 Psyker best build
 Psyker Build - Warhammer 40k: Darktide 

 Psyker best build
 Psyker Build - Warhammer 40k: Darktide 

Allrounder

Weapons

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Illisi Mk V Blaze Force Sword
Transcendant
Illisi Mk V Blaze Force Sword
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1-2 Stamina
5-20% Block Efficiency
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.

Exorcist

Exorcist

Quell 2-5% of Peril on Repeated Weak Spot Hit.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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4-10% Ranged Critical Hit Damage
Increase Ranged Critical Strike Chance by 2-5%
Warp Nexus

Warp Nexus

Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.

Warp Flurry

Warp Flurry

-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Block Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Block Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Block Efficiency
-
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Talents

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Description

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With this build, the psyker will turn into a top damage dealer on every mission. The task is this - we kill the entire elite of all specialists while simultaneously controlling them. the damage from the electric staff is quite enough to kill anything, move - only 1 crowd remains, 2 snipers and 3 bosses 1. when meeting with a large concentration of the enemy, regardless of whether it is a crowd or specialists, we throw out all the needles that are there, thereby clearing the way for a convenient injection of damage from electricity. 2 snipers can be killed both with a needle and with LMB of a staff if there are many enemies between you 3 bosses, especially the demonhost, you tank on easy. fry bosses with cdd with electricity at 50-100% overload for greater crit

your melee weapon must be the same as indicated in the build, even if there is no damage - we take it out only as a last resort (when there is no time for suppression) when your overload is 100% or close and you do not have the ability to release energy (or you don’t want to lose stacks) and we hit only to reduce the threat level and get back either needles or a staff for maximum DPS --- the more we pour in DPS, the more we can tank with our face on gold 5, this is on average, according to my feelings, with the 3rd machine gunner fully deployed --- and one more thing. If you don’t have the stamina and have needles, don’t hesitate. you see a couple or three little things, throw 3-4 needles and you have full durability

so far there is no competitor to this build in terms of effectiveness in the game, no matter what team you have - neither the void staff nor the flame nor the traumatic staff is a competitor to this build - all points are very strict, the maximum you can change is warp costs for zeal. the build is still very tempting, there is another poke for +15 stamina, but there is no skill that would be less effective to change the build

1 year ago