+12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Support Psyker build that comes with the strongest crowd control kit of all my support builds. While slightly lacking in more consistent damage compared to Soulblaze builds or braindead Assail slaves, it's my favorite build to run in pugs (and even with friends) because the ability to make and control your space will almost always 'noob-proof' every auric/maelstrom run.
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BLITZ: SMITE
Our main defensive tool which should really only be used while charged for maximum damage potential. Smite comes with unlimited use, no cooldown, and moderate peril generation, but with smart peril management comes unmatched CC that is always at the ready. While not entirely limitless, the amount of targets that a charged Smite can chain into is more than enough to stop every ambush dead in it's tracks. That said, Smite is still too incredibly slow to be considered a main DPS option even when building into it, but is above all the safest DPS to dish out when faced with a horde, because what you're smiting also ain't trying to turn you and your team into the past tense version of yourselves.
ABILITY: TELEKINE SHIELD
Another great defensive tool that comes with a few options depending on team comp and playstyle. Most obviously used to prevent damage, though the exact method can differ based on the type of shield being used.
KEYSTONE: EMPOWERED PSIONICS
This keystone is the primary damage buff for Smite, taking what is normally inconsistent and pitiful damage often incapable of killing even the weakest fodder, and elevating it into a weapon that can guarantee a clear of all horde units and even some special enemies, all while applying a respectable amount of damage to tougher threats that allies can more easily finish.
LOADOUT
First and foremost: Nothing wrong in using what you like.
RANGED:
Aside from the obvious lack of Gunpsyker and Soulblaze talents, it's the dealer's choice on the Force staff they wish to bring into missions.
MELEE:
With a build that is already strong in horde control, it's best to supplement your kit with a melee weapon that can handle tougher elites and bosses.