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Allrounder Zealot
Allrounder
 Allrounder Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Allrounder Zealot
 Zealot Build - Warhammer 40k: Darktide 

By Reynold

Class

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Weapons

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Darktide item card top
Turtolsky Mk IX Heavy Sword
Transcendant
Turtolsky Mk IX Heavy Sword
Darktide item card middle
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Deathblow

Deathblow

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Headtaker

Headtaker

+8% Strength for 3.5s on Hit. Stacks 5 times.

Darktide item card bottom
Darktide item card top
Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
Darktide item card middle
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
Darktide item card bottom

Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Zealot Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Curios doesn't really matter other than having 3x stam regen. I personally run 1 wound 2 toughness but you can run other things. 

Annointed in Blood gives you important breakpoints on 1hs for bombers/flamers, as well as snipers.
Revolver Headshots on Crushers allow you to dispatch individual ones quickly, but you'll find that just spamming their body has poor results (especially with no crits).
For Reavers, you can 2hs them if you wait for Surgical, or RNG one crit.

Heavy attacks from Heavy sword 1 shots Muties and Hounds. 
Use heavy sword's special attack into Heavy attack vs Crushers. 

Use Immolation grenades -> Chorus stunlock to wipe away mixed hordes (especially strong vs bulwark mixed hordes), revives, and DPS bosses. This build takes advantage of the fact Darktide has no armored bosses in the game yet. This strat will be ineffective once there are some, but currently in patch 13, this is a great way to melt bosses. 

You can also utilize a dodge slide -> chorus to get close up to gunner squads. Releasing the chorus at the start of a pulse (I recommend letting chorus channel for at least 3s total) gives you ample time to start charging up heavy attacks and get close and personal with the gunners. The invulnerability + extra toughness will also last a while into combat. Similarly to Shroudfield & Chastise, be careful of biting off more than you can chew. 
 

3 years ago