Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.
Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
2-5 bullets loaded from Reserve on Critical Hit.
Ogryn have big stick, Ogryn do big bonk.Bully Club
Perks:
Blessings:
Heavy Stubber - Great for dealing with specials, elites at range, and mixed hordes you may struggle with using Club.Perks:
HUGECurrently Ogryn has a base of 36% (20% TDR and 20% health resist, which stacks with itself for damage taken to toughness) All the toughness reduction nodes stack additively (30% TDR), and also stacks additively with Feels no Pain for 55% TDR. Together being a passive 71.2% TDR which is crazy. With 60% from Delight in Destruction 88.5% and just over 90% with Implacable
Other things to be aware of - SkullCrusher increases bleed damage, as does Thunderous and Bleed will stack both blessings. If you heavy attack and stagger and enemy, bleed will put the second 4 stacks of skull crusher, and will apply 4. This means your ult will stack both completely on all enemies you hit.With the change to Ogryn crit chance (5% > 2.5%) the base crit chance of the Stubbers at -2%, and the nerf or bug in Charmed Reload only giving half the stated amount, Massacre becomes very important for keeping our heavy stubber from reloading - It is only good for the heavy stubber as Clubs crit damage is almost nothing. So if you replace the Ranged weapon replace this Talent.A single elite kill doubles your Gorgonum damage vs Carapace making it very viable for killing Crushers once Dominate is proc'd - and greatly increases vs Flak and Unyielding. Dominate also makes you have perfect damage vs most armor types even at Far, making it into a great sniper weapon.Slam allows us to heavy into slap to stagger bosses on headshots, letting us easily apply Skullcrusher to them even without ult. Soften Them Up doesn't apply on ranged attacks anyway, and Club kills most things in 1-2 hits regardless.Rock counts as Melee damage, dealing double to almost all specials, letting you body shot everything but trappers. Also body shots Gunners (even dreg gunners) and shotgunners. Head shots on bosses will stagger them, letting you proc SkullCrusher, or chain Rocks can easily ledge bosses.