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Full Control Psyker
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 Full Control Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Full Control Psyker
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Illisi Mk V Blaze Force Sword
Transcendant
Illisi Mk V Blaze Force Sword
Darktide item card middle
4-10% Increased Melee Damage (Specialists)
10-25% Damage (Maniacs)
Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

Unstable Power

Unstable Power

Up to +20% Strength, scaling with Peril.

Darktide item card bottom
Darktide item card top
Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
Darktide item card middle
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
+2-5% Toughness
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Snipers)
-
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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The build is designed to control any type of enemies with good damage at maximum threat, when overheating, we use reset, lightning bolts need to control as many enemies in anti-shatter armor as possible (Gunnner)

3 years ago