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ZeWounds
pantsrking 1 year ago
 ZeWounds
 Zealot Build - Warhammer 40k: Darktide 

 ZeWounds
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Crowd Control
Frontliner
Melee

Weapons

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Turtolsky Mk IX Heavy Sword
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Turtolsky Mk IX Heavy Sword
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Headtaker

Headtaker

6.5-8% Strength for 3.5s on Hit. Stacks 5 times.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Pinning Fire

Pinning Fire

4.25-5% Strength for every Enemy you Stagger. Stacks 5 times.

Shattering Impact

Shattering Impact

Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+6-15% Corruption Resistance
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Talents

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Description

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When you want more wounds... and then some more wounds.

Heavy Sword - low single target damage unless you use Heavy1 - so get used to block cancelling
Perks:

  • Flak - Helps take out Elites and Scab mobs (melee and ranged) that this weapon doesn't instantly kill.
  • Maniac - Helps to 1 shot head shot Mutants with Heavy1 - with some on hit stacks you do not need this, can be replaced with unarmored/infested for more horde clear.

Blessings:

  • HeadTaker - still the best power stacking option, 1-2 hits in a horde will do it, and gives 40% power.
  • Wrath - This or Rampage. Rampage will help with heavier single targets (elites/specials) Wrath will help clear hordes a bit better.

 

Boltgun (or Revolver) Only gun Zealot has access to that has brittleness. Revolver is currently bugged and gives Rending on crits for melee as well. Even without the bug handcannon+surgical it is okay for taking out armor. Make sure to proc your ult before laying waste to groups of Crushers as it effectivly treats Carapace as Flak for the first 3 seconds.

Perks:

  • Carapace - A primary target for our gun, as our melee weapon has no ability to deal with it.
  • Maniac - Killing specialists is a primary role here - can be replaced by Flak for better Gunner control

Blessings:

  • Pinning Fire - only other damage blessing available, which makes it second best by default (criticals do not count on guns with such low crit damage)
  • Shattering Impact - helpes removes armor up to 40% dealing way more damage to those units.

 

1 year ago