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Horde-Clear
Crowd Control
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 ZeWounds
 Zealot Build - Warhammer 40k: Darktide 

 ZeWounds
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Turtolsky Mk IX Heavy Sword
Transcendant
Turtolsky Mk IX Heavy Sword
Darktide item card middle
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Headtaker

Headtaker

+8% Strength for 3.5s on Hit. Stacks 5 times.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.

Darktide item card bottom
Darktide item card top
Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
Darktide item card middle
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+6-15% Corruption Resistance
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+6-15% Corruption Resistance
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+6-15% Corruption Resistance
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Zealot Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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When you want more wounds... and then some more wounds.

Heavy Sword - low single target damage unless you use Heavy1 - so get used to block cancelling
Perks:

  • Flak - Helps take out Elites and Scab mobs (melee and ranged) that this weapon doesn't instantly kill.
  • Maniac - Helps to 1 shot head shot Mutants with Heavy1 - with some on hit stacks you do not need this, can be replaced with unarmored/infested for more horde clear.

Blessings:

  • HeadTaker - still the best power stacking option, 1-2 hits in a horde will do it, and gives 40% power.
  • Wrath - This or Rampage. Rampage will help with heavier single targets (elites/specials) Wrath will help clear hordes a bit better.

 

Boltgun (or Revolver) Only gun Zealot has access to that has brittleness. Revolver is currently bugged and gives Rending on crits for melee as well. Even without the bug handcannon+surgical it is okay for taking out armor. Make sure to proc your ult before laying waste to groups of Crushers as it effectivly treats Carapace as Flak for the first 3 seconds.

Perks:

  • Carapace - A primary target for our gun, as our melee weapon has no ability to deal with it.
  • Maniac - Killing specialists is a primary role here - can be replaced by Flak for better Gunner control

Blessings:

  • Pinning Fire - only other damage blessing available, which makes it second best by default (criticals do not count on guns with such low crit damage)
  • Shattering Impact - helpes removes armor up to 40% dealing way more damage to those units.

 

3 years ago