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Zealot - Auric Maelstrom - Crit & Ability Spam

Zealot - Auric Maelstrom - Crit & Ability Spam
Build for Darktide

by CGEE
Horde-Clear
Melee
Allrounder

Weapons

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Tigrus Mk III Heavy Eviscerator
Transcendant
Tigrus Mk III Heavy Eviscerator
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+10-25% Damage (Unyielding Enemies)
+4-10% Melee Critical Hit Damage
Rev it Up

Rev it Up

+17-20% Movement Speed for 2s on Weapon Special Activation.

Shred

Shred

+2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
Point Blank

Point Blank

+14-20% Ranged Critical Chance after Melee Kill for 2.5 seconds.

Hand-Cannon

Hand-Cannon

+30-60% Rending on Critical Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
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-
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Talents

Description

Scourge gives up to +30% Crit Chance

Blazing Piety gives up to +25% Crit Chance

Shred gives up to +20% Crit Chance

Perks give up to +10% Crit Chance (optional, but I tend to take crit and unyielding damage here because we have enough crit chance already)

Zealot has base 5% Crit Chance

 

Max Theoretical Total = 90% Crit Chance

This build Theoretical Total = 80% Crit Chance

 

Fury of the Faithful guarantees at least 1 critical hit on use.

 

Overall, Blazing Piety has an extremely high uptime and is very easy to maintain, so this will be giving you a minimum 30% Crit Chance(CtC) throughout most encounters, additionally, Shred is very easy to maintain as long as you're hitting stuff. This means you have a pretty much 50% Crit Chance at any given time, throw in some bleeding enemies because of a Frag thrown by your Vet, or hitting an elite multiple times proccing scourge and you're getting critical hits.

 

Now, critical hits are great, but they can't carry you through every encounter by themselves, this is where the ability spam comes in. Now I use Fury of the Faithful, but Shroudfield would probably work equally well for this build as both give toughness and damage, and in a way they both give movement to close distances to those gunners, shroudfield with the invis and fury with the dash. You're getting so many critical hits with this build espeically on hordes, that not only are you absolutely cleaving your way through in terms of damage, but you're also turning 30s ability cooldowns into usually 5-10 second cooldowns. This level of ability spam is giving you a fairly high uptime on damage buffs, toughness regen and movement bonuses.

 

Overall this is a very aggressive build, if you are able to continually hit things and get stuck in, then the gameplay is fairly mindless just keep swanging.

 

Revolver is a great quickswap for trappers, bombers and snipers, but that's all you'll need it for really.

 

Last updated: 19/04/2024

6 months ago