This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
12.5-20% Critical Chance for 6s on successful Dodge.
30-60% Rending on Critical Hit.
4.5-6% Critical Chance for each expended round in your weapon (resets on reload).
infinite lighting weapons are really your pref. (W.i.P) if you dodge diagonally you can hold it in forever. (update) this build is nerfed and honestly now i have lost all interest in the smite ability. Sad really i dont find this skill to be very high dmg and everyway i have tired so far i cant keep my peril down, i can vent yes but it doesn't feel as good the charge up fast fast vent charge up fast get like maybe 10 to 15 sec worth of lighting meh. I liked it before and yea it was a little op sometimes but it was a management game when to cast u could build peril a freeze it at lik 90% for a small dmg boost to a move with low dmg. . . ugh i just sad they nerfed it i didn't even see a lot of ppl playing this i mean it is op but it not for everyone i didn't even play it that much it is hella slow and u gott be constantly making sure u don't get hit . . . just ugh smite is just weak and doesn't feel as rewarding and powerful as the other right now so this nerf is as weak as the this skill. Im still play around with this but it is nerf smite is bad womp womp