+12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
+12.5-20% Critical Chance for 6s on successful Dodge.
+30-60% Rending on Critical Hit.
+4.5-6% Critical Chance for each expended round in your weapon (resets on reload).
primarily focused on spamming assail with increased crit chance and rending.
is one of the best tools in the game for dealing with hordes and ranged specials. it does not do good boss damage. it does not do good armor damage by default, but it counts as a ranged attack and inherits the revolvers blessings for 30% crit and 80% rending on crit.
not really here to be used as a weapon, intent is to give assail rend and leave it at 0/5 loaded to give the most crit to assail. can be loaded and fired for good armor piercing and ranged special sniping, just dont leave it loaded or you're nerfing your assail.
solid weapon for dealing with hordes and specials. ok against armor. decent boss damage. deimos and illisi are good alternatives.
is primarily used for venting, but is also useful as a good aoe stagger and applies soulfire to soften targets.
is to stand behind your allies and spam assail, prioritizing shooters/gunners/specials, venting peril and defending yourself in melee when necessary. when armored targets appears utilize empty revolver to rend your targets with assail. boss damage is spam heavy with dueling sword.