+11-14 Bleed Stacks from Special Attacks.
+2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
+5-8% Strength for every shot fired during continuous fire. Stacks 5 times.
+2.5-4%Charge Speed on low Overheat. Stacks up to 5 times.
primarily focused on team support and all around usefulness with a slight focus on boosting plasma gun damage to bosses.
is the core of this build. we snipe specials with plasma, have good boss damage with charged plasma to weakpoint, give allies ammo on special kill, share our toughness regen (which triggers on special and headshot kills), and give bonus max toughness with our ability. keep your friends safe.
is a solid weapon for horde clear and boss damage (use special attack once to apply bleed then spam lights [after applying infernus+rend with lasgun]).
is amazing for sniping specials, murdering armor, and chunking bosses. uncharged shots quickly drop specials, charged shots have high penetration, one hit kill most non-bosses and do significant damage to boss. venting heat damages toughness then health, reload is very slow but clears all heat. we take several reload speed and toughness generation talents to help make both heat reduction methods more effective.
aoe knockdown that replenishes ally toughness
should be thrown into mixed hordes, good single target and aoe. use often as you will get plenty back with demolition team and demolition stockpile.
is to chainsword hordes down, use shout for stagger+toughness, and deal with anything threatening by shooting it in the head. grenades are great for carapace squads or mixed hordes. a large part of the value you bring is the toughness regen, ammo, and bonus damage on tag for anyone near you so stay grouped up as much as possible. bosses go down quickly to charged plasma shots.