This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
+5-8% Strength for 4.5s on Kill. Stacks 5 times.
2 Shots on Critical Hit. +2-5% Ranged Crit Chance.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
This Builds Main focus is to be a support for your entire team. You can pretty much do everything effectively with this class and maintain a good peril generation for maximum damage while also utilizing Assail to clear hordes.
The Force Sword's blessings allow you to maneuver around gunners and reapers while you keep your guard up. This is meant for your defensive stance, while Slaughterer provides you with a decent amount of damage when stack up. Carapace and Flak enemies are super common in Damnation so use your special attack and warp them back to the stone age.
The Voidstrike Staff can be adjusted to the blessings of your choosing, however I recommend using Warp Flurry for increased charge time, using this will push the pack of crushers that usually would down your entire team back much faster, leading to their deaths rather than yours.
Perks here go into Unyielding + Maniacs for helping assist your teammates whenever sh*t hits the fan.Abuse Assail as much as you want during horde waves, and watch the backline. This build is very passive meaning, you will avidly be paying attention to your teammates rather than yourself.
I have gone through multiple Damnation missions now with this build and have managed to take barely a scratch worth of damage because of the Toughness Damage Reduction.
Curios are really your own personal preference, if you aren't good with Peril control throw on a wound.
Best of luck in the Hive City fellow Psyker!