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Blessin' n' Bonkin'
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 Blessin' n' Bonkin'
 Zealot Build - Warhammer 40k: Darktide 

 Blessin' n' Bonkin'
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Agripinaa Mk XIV Quickdraw Stub Revolver
Transcendant
Agripinaa Mk XIV Quickdraw Stub Revolver
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10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Crucian Roulette

Crucian Roulette

+6% Critical Chance for each expended round in your weapon (resets on reload).

Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Snipers)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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I came up with this build with the idea of hitting bosses as hard as karking possible while still maintaining most of zealot's GIGA utility with the Stunstorm grenade and the CoSF. I mostly play soloque damnation and have found this to be just about the most efficient THammer build for carrying/clutching.

 

Most specials die in a single heavy special, you can chain CC most of the carapace baddies with your heavies/special for the rest of your team to pick apart/kite. 10/10 I cant put it down.

2 years ago