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Hammer Go Bonk (No Stealth)
Anti-Special
Anti-Elite
Anti-Boss
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 Hammer Go Bonk (No Stealth)
 Zealot Build - Warhammer 40k: Darktide 

 Hammer Go Bonk (No Stealth)
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Snipers)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Hammer Go Bonk
Suffer not the heretic! 2-3 shot every damnation boss with a Combat Stimm! I use Headtaker instead of Slaughterer on my T-Hammer since it is easier to stack esp. in a 1v1 with a boss. I don't like Thy Wrath Be Swift for this build since it would be a 4-point investment in Survivability nodes whereas Sustained Assault + Purge the Unclean + Punishment is a 5-point investment that equates to almost 40% boss damage and also gives uninterruptible, albeit with a condition on it. Make Sure to bop some daemon's on the noggin for me!

1 year ago