+2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
+11-14 Bleed Stacks from Special Attacks.
+1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).
Immune to Ranged Attacks for 0.6-1.2s on Weak Spot Hit.
primarily focused on assassinating elites and specials by using stealth to approach and applying two rending sources in melee.
is a solid weapon for horde clear and boss damage. decent attack speed to apply all 3 rending sources.
is a good backup weapon for dealing with shooters/gunners and applies two sources of rending. solid damage with infernus and survivability with ghost.
should be thrown into mixed hordes, good single target and aoe. use often as you will have plenty with demolition team and stockpile.
is primarily used as a way to close the distance to specials/elites/shooter squads and eliminate them in melee. can also be used to do sneaky revives or as an "in case of emergency" dont die button. cooldown is reduced on special kill, with the longest cooldown of vet abilities it is important to try to utilize this.
is to identify and eliminate the biggest threats on the battlefield as quickly as possible using stealth. when stealth is on cooldown; laspistol is a great at taking care of gunner squads and distant specials, chainsword is solid for dealing with armor and hordes, krak grenades are good for mixed hordes. when boss appears throw a krak, apply infernus with laspistol, chainsword special then heavy to apply bleed, then spam lights with chainsword till dead.