+52.5-60% Weak Spot Damage (Enemies with Bleed Stacks).
+12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
+1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).
Immune to Ranged Attacks for 0.6-1.2s on Weak Spot Hit.
primarily focused on spamming stealth to assassinate elites/specials while also being capable of tremendous boss damage.
is good for a variety of reasons; fast movespeed to close distance to ranged enemies with our short duration stealth, bonus crit chance and backstab damage, free bleed from scourge to trigger mercy killer, and uncanny strike to rend armor. chainsword is a good alternative.
is a good backup weapon for dealing with shooters/gunners. solid damage with infernus and survivability with ghost.
should be thrown at lone specials/elites that arent worth using stealth on.
is primarily used as a way to close the distance to specials/elites/shooter squads and eliminate them in melee. with the increased duration and toughness regen + DR when exiting stealth talents it can also be used to do sneaky revives or as an "in case of emergency" dont die button. cooldown is reduced per target on melee crits and on backstab kills- this is largely what makes the build powerful so actively trying to maximize your cd reduction should be a focus.
is to identify and eliminate the biggest threats on the battlefield as quickly as possible using stealth, preferably with backstabs for cd reduction. laspistol is a great at taking care of gunner squads. dagger will massively reduce stealth cd against hordes when it crits, gets bonus weakspot damage to bleeding targets (which we apply on crit), and rends armor. blades of faith can help to quickly kill ranged specials. when boss appears apply infernus with laspistol, switch to dagger, use stealth, then spam heavy on weakspot or back till dead.