+7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
+2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
+30-60% Rending on Critical Hit.
+4.5-6% Critical Chance for each expended round in your weapon (resets on reload).
primarily focused on maximizing crit chance, crit damage and weakspot damage to allow us to use our entire loadout effectively.
is a solid weapon for dealing with hordes with brutal momentum and great for specials and armor. decent boss damage. dueling IV is a good alternative.
is one of the best tools in the game for dealing with hordes and ranged specials. it does not do good boss damage. it does not do good armor damage by default, but it counts as a ranged attack and inherits the revolvers blessings for 30% crit if revolver is empty and 80% rending on crit.
is good armor piercing and ranged special sniping. can be left unloaded to give assail the crit chance buff from crucian roulette.
is an amazing damage steroid; it gives you damage, crit chance, crit damage, weakspot damage, dr and movespeed but you will generate peril while active. use it for mixed hordes and kill as much as you can to reduce the amount generated and prolong the benefits. use it against bosses to help burst them down.
gives enemies glowy heads. kill glowy head guys for toughness regen and movespeed as well as a stacking buff that gives damage, crit damage, and weakspot damage.
is to identify which enemies are the most threatening at any time and eliminate them as quickly as possible while doing your best to headshot marked targets to maintain disrupt destiny stacks. axe and assail can both destroy hordes. axe, revolver and assail are all capable of dealing with armor. assail destroys shooter squads and specials at medium range. revolver is one of the best long ranged special snipers in the game. combat axe and scriers gaze should be your go-to for boss damage.