+1-2 Extra Chained Energised Hits and +2.5-10% Impact on Energised Hits.
Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.
+2.5-4%Charge Speed on low Overheat. Stacks up to 5 times.
+17.5-25% Toughness on Elite Kill.
is primarily focused on maximizing our damage and uptime with plasma gun.
is amazing for sniping specials, murdering armor, and chunking bosses. uncharged shots quickly drop specials, charged shots have high penetration, one hit kill most non-bosses and do significant damage to boss. venting heat damages toughness then health, reload is very slow but clears all heat. we take several reload speed and toughness generation talents to help make both heat reduction methods more effective.
should be used very often for both bonus damage and highlighting, it comes back quickly with tactical awareness.
is here mostly because I felt like using it, clear hordes with monstrous cleave using special ->heavy til out of power -> push -> repeat. any weapon capable of dealing with hordes will work as an alternative.
is useful for clearing the trash and softening specials and armor in mixed hordes.
is to stand behind your allies and one or two shot every ranged special and armored target that enters your sightline with plasma gun. throw grenades at hordes and armored targets, you get a free one every minute. use power sword to clear horde. when boss shows up pop ability and apply charged shots to its weak point till dead.