11-14 Bleed Stacks from Special Attacks.
Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.
Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.
30-60% Heat generation on Critical Hit.
Chain Sword - Great well rounded option as it has amazing stagger, good damage vs any target, and really good base finesse. Obviously Duelling Sword and Combat Blade are great finesse weapons, but they make any build OP and don't need something specific built around them.
Blessings:
Plasma - The reason we are here, it will cleave just about anything even on uncharged shots. Carapace will still stop it, and that is it. No bosses do NOT stop your plasma shots, even uncharged. Headshot (charged or uncharged) will stagger mutants out of charges.Perks:
You can trade out the extra Grenade perks and Always Prepared to go down the left tree and get Superiority Complex My issue with this side is that Precision Strikes does very little for Plasma gun due to its low base finesse (roughly a 7% damage increase on head shots only, depending on the armor) - It does help the melee weapon though. However Fully Loaded is a meager 33 ammo (33.75 but it always rounds down) at 80% ammo stat, which is a 12.2% ammo increase for the plasma gun since it only increases your ammo pool, not your total ammo.You can also go down the middle tree for Confirmed Kill, but I find that the swap speed and increased toughness per melee kill helps me more for a Weapons Specialist playstyleWhile Rending Strikes doesn't help the Plasma gun for anything but Carapace - it is fantastic for all our bleeding, and our melee weapon. greatly increasing our damage vs almost all priority targets.