1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.
7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.
30-60% Heat generation on Critical Hit.
Power Sword VI - currently a very solid weapon with good horde clear, elite and boss damage (also finesse), but very low on defense and mobility. Tac Axe is a fun alternative.
Blessings:
Plasma - The reason we are here, it will cleave just about anything even on uncharged shots. Carapace will still stop it, and that is it. No bosses do NOT stop your plasma shots, even uncharged. Headshot (charged or uncharged) will stagger mutants out of charges.Perks:
While Rending Strikes doesn't help the Plasma gun much for anything but Carapace - it is fantastic for all our bleeding, and our melee weapon. greatly increasing our damage vs almost all priority targets.