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Games
Lantern
You call that a shotgun?
Anti-Special
Anti-Elite
Allrounder
 You call that a shotgun?
 Ogryn Build - Warhammer 40k: Darktide 

 You call that a shotgun?
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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"Brunt's Basher" Mk IIIb Bully Club
Transcendant
"Brunt's Basher" Mk IIIb Bully Club
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Confident Strike

Confident Strike

+8% toughness on Chained Hit.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Lorenz Mk V Kickback
Transcendant
Lorenz Mk V Kickback
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10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Full Bore

Full Bore

+30% Strength for 5s when every pellet in a shot hits the same enemy.

Expansive

Expansive

+42%Melee Strength for 3.5s on Hitting 3+ Enemies with a Ranged Attack.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Snipers)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Ogryn Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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New Kickback is bonkers.

 

This build is super strong in melee and range, and is a capable all rounder. 

 

Big rock was intended for snipers along with muties, but with the pellet count buff of the kickback it is usually my go to for snipers too. 50% of the time it works 100% of the time.

 

Flamers and trappers are easy one shots, bombers need more than the minimum pellet count to kill so it depends on range. At the very least knocks them down and drops HP to a sliver.

 

Ragers(both types) and Mauler patrols melt, 2 or 3 shots then some clubbin and you've cleared a choke point.

 

Bullrush and heavy hitter are staples that I'm starting to think are just better than the rest in nearly all circumstances(save heavystubber).  You could easily run shovel, or even a cleaver, but this build has nothing for crushers except melee so I wanted to maximize that.

 

3 years ago