7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
30-60% Rending on Critical Hit.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
I apologize in advance if anything in the description is not clear. English is not my native language.
The main concept of the build thanks to the talent martyrdom - the less health, the more buffs. To do this, we first need to collect as many wounds as possible and secondly lower our HP to the lowest possible level. Thanks to wounds on Curios and the "faith's fortitude" talent on damnation difficulty we have 7 wounds. Thanks to this, if we lower our HP to one wound, then we will receive x6 buffs from "martyrdom". (+48% melee damage, +24% attack speed and +30% toughness damage reduction for three talent points!)
The revolver seemed to me the most convenient for this build. with such blessings and perks, he kills specialists with one shot. thanks to "Surgical", after three seconds you have a 100% chance of crit. and since we almost always have a critical shot, the "Hand-Cannon" helps us deal with armored targets
The Mk5 battle axe, in my opinion, is the most interesting to use, since it has clear animations for light and heavy attacks. all attacks to the head are staggering and have high one-time damage. but by default, axes don't clear crowds well. We eliminate this weakness with the blessing of "Brutal Momentum". this helps us with one light attack to go over the heads of 3-4 ordinary enemies. another blessing to suit your taste.
"until death" every two minutes gives you immortality for 5 seconds if you receive a fatal blow - this is the basis of the build. if you receive a fatal blow and this talent is triggered, then it is very important to inflict some damage on enemies during these 5 seconds of immortality so that the second important talent of "Holly Revenant" will work, which will roll you back to 25% of your HP.
I also use stunstorm granades. they help very well if you need to raise a party member in a crowd of enemies, as well as on waves of dogs or many armored targets.
The weaknesses of the build are its vulnerability to fire, since it deals damage to health through Toughness and gunners who have increased damage to Toughness. (in general, as for me, the gunners in this game are broken and they would be better balanced). Therefore, the curios must have resistance from the gunners. the rest is optional. I get resistance from Tox Flamers and snipers. in this build we can take 1-2 sniper shots in the face and not fall, unless of course you take resistance from them. but usually they die faster from our revolver shot.
Below is a video as an example of playing with this build.