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The Loner - Hard Carry Your Team
Horde-Clear
Anti-Special
Anti-Elite
+6 more
 The Loner - Hard Carry Your Team
 Zealot Build - Warhammer 40k: Darktide 

 The Loner - Hard Carry Your Team
 Zealot Build - Warhammer 40k: Darktide 

By F0rge

Class

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Weapons

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Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
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4-10% Melee Weak Spot Damage
4-10% Melee Critical Hit Damage
Lacerate

Lacerate

4 Bleed Stacks on non-Weak Spot Hits.

Ruthless Backstab

Ruthless Backstab

+100% Rending on Backstab Hit.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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5-20% Sprint Efficiency
10-25% Damage (Unyielding Enemies)
Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
-
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
-
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+7.5-30% Toughness Regeneration Speed
6-15% Sprint Efficiency
-
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Welcome to best Loner Build, to Carry your team to Victory.

- Updated for Patch #14

Edit: Added a video of average damnation mission with this build.
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Gameplay:

You want to stick with your group as much as possible, since you are the top dps most of the time. The Stealth backstab allows you go quickly take down priority targets and revolver is there to deal with range specials and elites.

However there is sometimes situations when you need to leave your team, example to deal with "nest" of gunners. This is where your "Swift Certainty" comes in, as sprinting, combined with "zig-zag dodge sliding" towards shooters allows you to remain unharmed and forcing them into melee.

To deal with most enemies in melee, quick attacks are enough if you combine and weave your "block-push-attacks" into them. This allows you to duel ragers and other more annoying things.


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When to use stealth?

In general, you should use if off-cooldown as much as possible, which is nearly every 5-10 seconds as even during horde clear duty, it will still give you toughness dmg reduction.

Your main stealth targets are nearly all elites and specials. You want to prioritize to which ever closest or is the most threat to your team.
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How do I get my stealth back fast?

You need to do backstab kills and critical hits. Dagger, again, will do a lot them by default but for backstab kills, you need to side-step-dodge enemies constantly and keep hitting them.

This usually results your stealth coming back after only few enemies.
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Why have you left missing blessings/perks into your build?

 

That is because you can whatever you wish on those slots. I have only put things on the curios for example that are "needed" for the build to function.
 

Video

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2 years ago