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Rending Infantry Autogun
Anti-Special
Anti-Elite
Crowd Control
+2 more
 Rending Infantry Autogun
 Veteran Build - Warhammer 40k: Darktide 

 Rending Infantry Autogun
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk I "Devil's Claw" Sword
Transcendant
Catachan Mk I "Devil's Claw" Sword
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Savage Sweep

Savage Sweep

Hitting at least 3 enemies with an attack, increases your cleave by +200% for 3 seconds.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.

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Agripinaa Mk I Infantry Autogun
Transcendant
Agripinaa Mk I Infantry Autogun
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+2-5% Health
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+2-5% Health
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
-
+2-5% Health
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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This is a pretty basic build but I have had a ton of fun with it in high intensity damnation missions. I haven't seen any infantry autogun builds but with the onslaught passive giving up to 40% rending the agripinaa can shred any elite or special easily including crushers with no more than 20 bullets. With headshots you can kill way faster but my aim sucks and the build still kills crazy fast while being surprisingly ammo efficient. 

 

The devils claw mk1 is really just for clearing hordes which it does amazingly with chained heavy attacks easily hitting headshots with high cleave. 

 

The Krak grenade could be swapped for Frags since the autogun can kill ogryns, but I prefer the Krak grenade to help save ammo.

 

The middle tree passives also give crazy survivability making this build great in both melee and ranged combat.

2 years ago